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Xbox in the test: Microsoft dares to revolt against Sony

Xbox in the test: Microsoft dares to revolt against Sony

Technical basics

The main reason why the majority of PC gamers do not completely lose hope after all is possibly that very fast kl The real thing was that the Xbox would not be a console as it was known to date. This becomes particularly clear when compared to Sony's Playstation 2. This can be described as the most up-to-date representative of the “conventional” consoles, it was also eagerly awaited in 2000.

While Sony has taken on a lot of effort and costs to create the “128-bit custom multimedia chip” '(CPU), the' graphics synthesizer '(GPU) and the SDK of the PS2, Microsoft has chosen a different, possibly more progressive way with the Xbox.

Console technology in comparison
Console Xbox PS2 Gamecube CPU Model Intel Pentium III Sony Emotion Engine IBM Power PC Clock 733MHz 295 MHz 485 MHz GPU Model Nvidia XGPU Sony Graphics Synth. Ati Flipper Clock 233MHz 147.5 MHz 162 MHz Memory size 64 MB 32 MB40 MB Max. Bandwidth 6.4 GB/s 3.2 GB/s 2.6 GB/s Multimedia audio channels 256 (stereo) 64 (3D) 48 64 DVD playback for an extra charge yes no Storage media Memory cards 8 MB 8 MB 8/64 MB hard disk yes no no

Performance Concept

Summarized in one sentence, the Xbox is a closed entertainment system based on modified PC components from third parties. Contrary to initial reactions that accused Microsoft of venturing into a segment unsuitable for the company with the box solely for economic reasons, Microsoft actually had ideal conditions from the outset to bring a system like the Xbox into being. As a developer and owner of operating systems and software like DirectX, Microsoft's role has always been to act as an interface between third-party hardware and software. They did nothing else with the Xbox.

On the next page: Processor

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