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Unreal Tournament 3 in the test: The Mmmmmonsterkill is back

Unreal Tournament 3 in the test: The Mmmmmonsterkill is back

Technical

So far, Unreal Tournament 3 has been convincing. The traditionally missing campaign is quickly forgiven. The following is a look at some technical aspects of the game. First, however, the hardware requirements and the current status for this test should be mentioned.

Test system for Unreal Tournament 3

  • Windows Vista Ultimate ( 32 bit)
  • Intel Core 2 Duo E6700 @ 2.66 GHz
  • Gigabyte GA-965P-DQ6
  • GeForce 7900 GTX (512 MB)
  • 2 x 1024 MB Crucial Ballistix (DDR2-RAM, PC2-8000)

Manufacturer recommendation Unreal Tournament 3

  • Operating system: Windows XP or Vista (32 Bit)
  • Processor: 2.4 GHz
  • RAM memory: 1 GB
  • Hard disk: 8 GB
  • Graphics card: DirectX 9.0c compatible, 256 MB
  • Sound card: DirectX 9.0c compatible
  • DVD-ROM drive
  • LAN/Internet - Connection for multiplayer

Graphics

Unreal Tournament 3 brings even more out of the Unreal 3 engine when Bioshock recently did. Anything else would have been a surprise, after all, the fathers of the engine were at work here. But the visual implementation is not only on a high level in terms of engine technology - the general attention to detail, which was obviously allowed to prevail in the creation of the cards, ensures that the eye can hardly get enough of Unreal Tournament 3can.

With a view to other new releases, UT 3 is surprisingly easy on the hardware. On our test system, the game ran primarily with high details and 1280 * 1024 (2xAA) acceptable with a stable 30 frames per second. In order to achieve optimal success, however, fewer details and higher FPS values ​​would have to be used here, so that said settings can safely be rated as relative.

Unreal Tournament 3 - Successful visual implementation
Unreal Tournament 3 - graphics
Unreal Tournament 3 - graphic
Unreal Tournament 3 - graphic
Unreal Tournament 3 - graphics

Nevertheless it can be said that Unreal Tournament 3 will run very well even on less powerful computers. Anyone who already owns a high-end system today will surely be pleased about the many possibilities for exhausting the engine and the associated visual treat, so that the graphical implementation of UT 3 is in no way inferior to the requirements.

Sound & language conversion

With regard to sound & language conversion, Unreal Tournament 3 turns out to be a double-edged sword like its predecessors. On the one hand, there is an excellent audio implementation that leaves nothing to be desired. On the other hand, however, there is once again the shortcoming of onegruesome German synchronization.

Sloppy localization: 'Unlocking'

Apart from the language style that takes getting used to, the sometimes completely misguided translations are unfortunately not limited to the audio sector, but continue in the textual translation. With UT 3, too, the player can still enjoy having to select the “Unlock” button to end the connection to a server (see picture above).

Controls

The control of UT 3 is as good as usual. The game can be controlled with great precision using the conventional buttons, known from all kinds of shooters, despite its high speed and brutal fragility.

On the next page: Various

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