Unreal Tournament 2003 can with Voodoo
Mark Rein, Vice President at Epic Games, has thrown a new snippet of information in the forum at the local community. As he reports, great progress is being made in optimizing the Unreal engine and will also support the Voodoo 3 and Voodoo 5.
They went into a first interview in April of this year still assume that graphics cards with hardware T&L and 32 bit support will be required for Unreal Tournament 2003.
'Performance optimizations are really coming under control nicely. When we originally announced UT2003 we were pretty sure that hardware T&L and 32-bit rendering would be must-have features just to get the game running. It turns out we might have been a little too conservative with this specification '
'On our test box, an Athlon 1Ghz we ran the game consistently on Voodoo3 around the low to mid 20's (frames per second) at 512x384 and 640x480 both, of course, in 16 bit color. […] The Voodoo5 was able to achieve the same kind of performance but at 640x480 with 32 bit color and the visual quality was actually quite good. A TNT2 achieves about the same performance but at a lower resolution - for TNT we're running 320x240 at 16 bit color - the absolute lowest end of the scale. '
Another good news comes from the soundscape of the game. As one of the first games ever, Unreal Tourmanet 2003 will start the race with Dolby Digital 5.1 support from the start. Official approval has been given by Dolby Laboratories. Further improvements could also be made to the netcode, so that the game is increasingly within reach. The demo isbut unfortunately still more than two weeks away. But we don't have to be patient for too long.