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Tomb Raider and no end in sight

Tomb Raider and no end in sight

It is remarkable how many lives one or the other game has. With Tomb Raider: The Angel of Darkness, the player will head to Paris from November this year, where he can guide the heroine through the streets supported by a new graphics engine.

While the graphics of the last game Tomb Raider: The Last Revelation couldn't really convince, the Core Design development team designed a new graphics engine, the Lara Croft, on behalf of Eidos Interactive will now display with more than 5,000 polygons. This represents a tenfold increase compared to the previous games in the series. The surroundings should also be shown in just as much detail. A special highlight of the new Tomb Raider part should be the course of the game. The heroine should now interact with other characters, and various alternative solutions should also be possible.

In Tomb Raider: The Angel of Darkness, Lara ends up in Paris because of a call from her former mentor Von Croy. Von Croy was hired by an ominous client, Eckhardt, to locate one of five famous obscura paintings from the 14th century. Arriving in Paris, Lara finds a city in fear and horror: Von Croy is the victim of a horrific murder and Lara, suspected of murder, is only able to flee.

Tomb Raider: The Angel of Darkness will be on 15. November 2002 for the PC and the PlayStation 2. Implementations for other consoles are not planned.

Tomb Raider with 6000 polygons