New features are constantly being introduced in 3D technology, but these cannot always be implemented immediately, but only appear in practice through new hardware and software. Usually, different techniques are developed with the same goal, but often only one standard is established. I would like to pay special attention to some of these new features:
New features are constantly being integrated into graphics cards, often for the reason that new software is supported directly by hardware and the CPU not by emulation processes to charge. Graphics cards are getting faster and faster, can display more and more polygons per second and now calculate huge scenes in real time.
It should be noted that this article does not claim to be exhaustive, but it is essential to understand 3D - should convey representation. This documentation is the intellectual property of Nico Christoph and Andreas Drobisch. Any further use in all conceivable forms requires the written consent of the authors .