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Radeon9700: Finally with FSAA in 16Bit

Radeon9700: Finally with FSAA in 16Bit

The ATi developer drivers leaked a few days ago, which Area3D.net was still offering for download at the time, seem to have served only one but important purpose: Finally, to make the successful full screen anti aliasing of the Radeon9700 available in 16-bit color depth .

The driver, which has since been taken offline, has so far only been successful under Direct3D, as resourceful people found out in the forum at Rage3D.com .

So far we have only been able to speculate about the sense and purpose of these drivers, but now we can give you the proof deliver.

Under 16Bit, the drivers enable very nice FSAA, which is particularly useful for older games that are limited to a certain resolution.

Below we have a small one for you A selection of screenshots from partly older games compiled. 6xFSAA and 16xAF were activated on all of them, i.e. the maximum image quality that you can currently get from ATi.

Turok, for example, only supports 16Bit color depth by default, with Incoming you can use the 16Bit very nicely recognize ugly color gradients in the sky. Ultima IX can hardly be impressed by 16Bit, as it was originally designed for the 3dfx API Glide, which only supported 16Bit anyway, which is not surprising.

Max Payne shows besides some unclean color gradients also Z- Buffer problems under 16Bit.

A completely different story is 16Bit-FSAA at the moment under OpenGL. It seems that the driver has not yet been taught anti-aliasing, so that despite the same 6x/16x setting as in the Direct3D titles, no anti-aliasing can be seen, neither in Serious Sam SE nor in Jedi Knight II.

But a start has been made. Even if it is currently only active in one developer driver, it seems to be possible in principle, so we hope for the best.

Turok 16Bit-FSAA
Incoming 16Bit-FSAA
Ultima IX 16Bit-FSAA
Max Payne 16Bit -FSAA
SeSamSE 16Bit-FSAA
JK2 16Bit-FSAA