PunkBuster announces screenshot function
PunkBuster, the anti-cheat tool for CS, announced today that it plans to include the following in PunkBuster in the next version: It should be possible for the admin to take screenshots of the respective players on the server during a game to do as you are currently seeing CS.
So with your settings and possibly transparent walls or changed Models. The admin can do this at any time in the game without the player knowing when it will hit him, so that the player is deterred from turning on wallhacks or the like, since it could happen that the admin happens to be at that very moment took a screenshot. Punkbuster will access the framebuffer directly and not the in-game screenshot function of Half Life/CS in order to keep the processor work as low as possible. The screenshot made in this way is then automatically transferred to the PunkBuster server and saved. You will probably set a maximum bandwidth similar to the update function of PunkBuster so that there are no lags during the game. If you want to help with the final tests, please send an email to email@example.com. However, only Win32 servers are used in the test, so that Linux admins unfortunately cannot take part in the test. There have been some negative voices about this project, but I can only say that we shouldn't complain to PunkBuster about their approach, but rather thank all the cheaters that made it happen in the first place. At the moment it is no longer possible to play on a public server that is not monitored by PunkBuster, since half of them are cheating anyway. Unfortunately, that's how it looks and I think it's just a good thing that at least PunkBuster is trying to save Counter-Strike. Who thinks thatPunkBuster just wants to spy on him, doesn't have to play with PunkBuster, but then he will have to reckon with not being allowed to play on some servers and in some leagues. With the 'Pure-Mode' for CS announced by Valve, cheat-free gaming could be possible again sooner. The pure mode will look similar to that of Quake3. Accordingly, custom models are no longer allowed for the opponent's player models or weapon models.