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PowerMagic ATI Radeon 8500 in the test: Swan song for the GeForce3?

PowerMagic ATI Radeon 8500 in the test: Swan song for the GeForce3?

Test system

A was used as the test system 1.4Ghz Athlon with 266Mhz FSB, which was used on an Asus A7V133. Windows98SE was used as the operating system because the Radeon 8500 drivers did not yet show enough performance under XP and some of the benchmarks simply caused a crash and a comparison with the GeForce3 with the relatively mature Detonator XP 21.83 under Windows XP would simply not have been fair. The tests were therefore carried out with the Detonator 21.83 and the current ATi Radeon 8500 4.13.7206 driver - which luckily, or should I say unfortunately, came out in time, as the PowerMagic Radeon 8500 with the old drivers was completely passed through. Since the PowerMagic Radeon8500 (LE) screwed up to the retail clock 275Mhz/275Mhz without any problems, this was also included in all benchmarks. The current Via 4in1 driver 4.35 was installed and it was ensured that all BIOS settings were at the highest performance, only Fast Write was set to disabled. The best image quality setting always applied to the graphics cards, only Vsync was deactivated.

  • CPU
    • AMD Athlon-C 1.4Ghz
  • Motherboard
    • Asus A7V133
  • RAM
    • 2x256MB PC133 Infineon CL2 SDRAM
  • Graphics cards
  • Peripherals
    • IBM IC35L040
    • Toshiba DVD-ROM SD-M1502
    • Creative Labs Live Player 1024
    • Unex ND01X network card
  • Driver versions
    • ATI Radeon 8500 4.13.7206 for Win ME/9x
    • nVidia Detonator XP 21.83 for Win ME/9x
    • Via 4in1 4.35
    • DirectX 8.1
    • Software
    • Windows 98SE
    • Powerstrip 3.10 (used to overclock the ATI Radeon 8500)

Benchmarks

This time, a particularly large number of benchmarks were used to get a big Complete overview of As always, I attached particular importance to the accuracy of the measurement results - every benchmark was run at least 3 to 5 times in order to get exact mean values. In order to get results that are as realistic as possible, not only synthetic benchmarks such as 3DMark, but also benchmarks from popular games such as Max Payne were used. The benchmarks used cover DirectX 7 and 8, as well as OpenGL. Benchmarks, which only determine the 2D performance, were completely dispensed with, as there is nothing to complain about in the 2D performance of current graphics cards.

  • DirectX 7.0
    • 3DMark2000 V 1.1
    • Unreal Tournament V 4.36
    • Villagemark
  • DirectX 8.0
    • 3DMark 2001
    • Max Payne PCGH VGA Demo
    • Auquamark V 2.3
  • OpenGL
    • Quake 3
    • Serious Sam
    • Dronez
    • Vulpine GLmark v 1.1
    • GL Excess V 1.1a

On the next page: 3DMark 2000