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nVidia is preparing for 64-bit graphics

nVidia is preparing for 64-bit graphics

Already in the summer of this year, when the first plans for DirectX 9.0 or OpenGL 2.0 were defined or discussed for the first time, the 64-bit more accurate rendering was also discussed. At that time it was mainly Quake developer John Carmack who spoke out in favor of this accuracy.

Certainly this requirement was not Made out of thin air, because a color depth of 32Bit is sufficient for simple representations, it becomes all the more difficult as soon as complex and multiple shadow and glare effects are used. Especially with modern filter effects, the image quality, or rather the degree of reality, deteriorates more and more. While this accuracy has been used for a long time for cinema purposes, it is still limited to 32Bit on the home computer. nVidia has now officially spoken in favor of considering higher color depths in future projects. This would make nVidia, like the introduction of 32Bit, one of the pioneers. However, an accuracy of 64Bit not only requires graphics memory that is twice as large, but also powerful graphics chips that can still render in real time in these spheres.