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nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

Quake 3 FSAA

The next candidate is Quake3 Arena. Actually a game, the speed of which until recently prevented any form of edge smoothing by itself. In the meantime, however, you can also play in this first-person shooter with more than acceptable performance and smoothed edges.

FSAA Quake3 1024x32Bit
FSAA Quake3 800x32Bit
FSAA Quake3 1152x32Bit

Even if the textures don't look quite as sharp as With the supersampling process, the jump from 50fps to over 80fps justifies the activation of FSAA. Even in 1280 Quake 3 is still playable if you can do without the 4x setting, as usual.

Giants FSAA

Last but not least, Giants should show whether FSAA is also worthwhile here and above all remains playable. In contrast to Quake3, frame rates 'ex works' are already in the fifties and give the game so that the game remains very playable. What about smoothed edges?

FSAA Giants 1024x32Bit
FSAA Giants 800x32Bit
FSAA Giants 1152x32

Thanks to Accuview, as nVidia calls the new anti-aliasing process, the GeForce4 MX can actually beat the GeForce3 Ti200 in the 2x/Quincunx setting. Even in 4xFSAA quality, Giants remains reasonably playable and offers a fantastic picture quality despite multisampling.

Even if here and there complaints are made about the unequal picture quality of multisampling and supersampling, which of course makes an absolutely fair comparison difficult makes nVidia seem a step in the right directionto have gone. It is better to use a feature only halfway but still play well than to use it completely, but let the frame rates sink into the basement, which the GeForce4MX still remains as an option.

On the next one Page: Overclocking

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