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nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

Quake 3 Arena v1.30

Quake 3 Arena only uses OpenGL for graphic display. The first person shooter is characterized by a relatively high number of polygons and extremely fast game play. From a resolution of 1024x768x32, the demands on the memory bandwidth of the graphics card are particularly high. The test was carried out with the Point Release 1.30 and the 'Four' demo contained therein exclusively with a maximum quality that can be set in the menu.

Quake] I [Arena v1.30 32Bit
Quake] I [Arena v1.30 16Bit

What was said before with regard to the bandwidth protection through LMA-II applies here to an extreme extent. The fill rate seems completely irrelevant, only bandwidth, bandwidth and again bandwidth counts. Hence this clear victory under Quake 3 Arena.

As already mentioned at the beginning, it seems to pay off not to rely only on the two or three most popular benchmarks like many other tests. Otherwise one could easily have come to the conclusion that the GeForce4 MX is superior to the GeForce2 Ti in all respects. The fact that the GeForce3 Ti200 is a little higher despite the same memory clock is due to the fact that the cross-bar memory controller in the GeForce4MX only consists of two individual 64-bit controllers and not four 32-bit controllers.

On the next page: Serious Sam

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