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nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

Max Payne v1.02

Max Payne uses the Max-FX engine, as it was already used in 3DMark2001. There are high demands on the hardware, since very complex and expensive 3D effects are used. Despite some DirectX 8.0 functions used, static T&L according to DirectX 7.0 is still used. The PCGH benchmark mod was used with the VGA demo as a time demo; the program was only available in 32-bit color depth, with 32-bit textures. One or the otherthe achieved frame rates may seem a bit low - the bench is really that tough!

Max Payne VGA benchmark 32Bit
Max Payne VGA benchmark 16Bit

Another confirmation of the slowly emerging picture: If you just want to play and are satisfied with 16Bit, you can just as easily buy a GeForce2 Ti. In 32Bit, however, the values ​​are more in the direction of the GeForce3 Ti200, so that as a budget gamer with a little quality consciousness one should rather use the GeForce4MX.

On the next page: Quake 3 Arena v1 .30

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