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nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison

Unreal Tournament v4.36

Unreal Tournament is a heavy load on the CPU and offers a lot of effects. The game benefits from a high memory bandwidth of the graphics card and system memory, but does not use T&L. Although Unreal Tournament supports various interfaces such as OpenGL, S3TC, Glide and Direct3D, we only use Direct3D. The Unreal Tournament benchmark is less CPU limited than the UTbench and is therefore very goodStatements about the average performance by showing a 4 against 4 capture the flag game.

The test was carried out in high quality settings, the minimum desired frame rate was set to 0 to prevent UT from occurring during dynamically adapts to high loads. We also set the detail textures to 'True'. In addition, the texture palette has been adjusted for the respective color depth, as has the Z-buffer.

Unreal Tournament 32Bit
Unreal Tournament 16Bit

Here, too, the picture that has meanwhile become common presents itself. In 16Bit with a respectful distance to the GeForce2 Ti and in 32Bit at least on par.

A word about the supposedly poor performance of the Kyro II: Due to the age of Unreal Tournament, the game probably doesn't have any multitexturing chips with more than 2 TMUs, the detailed textures eat up even more of the Kyro's precious memory bandwidth and once again hit it well below value.

On the next page: Max Payne v1.02

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