nVidia GeForce4 MX 440 in the test: Inno3D, Gainward, Leadtek and Prolink in comparison
- 1 Foreword
- Overview of maps
- 3 The chip in detail
- 4 Test system
- 17 FSAA performance
- 19 Overclocking
- 21 Summary
3DMark 2000 v1.1
The 3DMark 2000 by MadOnion is a popular but purely synthetic DirectX 7.0 benchmark and says relatively little about the actual game performance. It has now found a successor in 3DMark2001, but is still a benchmark in terms of performance for graphics cards. Meanwhile the classic among the synthetic benchmarks, the 3DMark2000 is slowly but surely showing its age. While going toApproximately time of its appearance moved in ranges from 3000 to 5000 points, affordable graphics cards are now able to overcome the 10,000 hurdle at least in lower resolutions or under 16Bit color depth.
It is very nice to see how the LMA-II architecture of the GeForce4 MX 440 takes effect. While the GeForce2 Ti can keep up well under 16-bit and in 32-bit even with low resolutions, with a very similar clock rate, but just under twice the filling rate, the GeForce4 MX440 is picking up speed in resolutions from 1024x768 in 32-bit and can compete in the supreme discipline 16x12x32 with 22 Get% advantage.
Due to the non-existent T&L unit, the Kyro-II card can only be presented in high resolutions, where its TBR concept, which does not even have to calculate the hidden areas of a scene, can more than outweigh the disadvantage of the non-existent geometry and lighting acceleration.
The significantly lower price GeForce3 Ti200 is the top in almost all resolutions and color depths.
On the next page: 3DMark2001 SE