Nvidia GeForce 8800 GTS 512 in the test: The G92 can flex its muscles
- 1 Introduction
- 2 Technical data
- 3 Impressions
- 4 Test system
- 5 Theoretical benchmarks
- 6 Synthetic benchmarks
- 7 Game benchmarks
- 18 Direct3D 10 benchmarks
- 24 Performance rating
- Performance rating quality
- 25 Other
- 30 Assessment
With the GeForce 8800 GTS 512 I would like to Nvidia are replacing and replacing the old GeForce 8800 GTS cards. Understandable, because the new G92 GPUis cheaper to produce for the Californian chip specialist than the G80, which was still manufactured using the 90 nm process. The naming of the graphics card seems a bit strange, because the new graphics card really has nothing to do with the old GeForce 8800 GTS. In most cases, the GeForce 8800 GT easily leaves the old GTS versions behind and the GeForce 8800 GTS 512 goes one better. For some customers the name is certainly confusing and therefore not optimally chosen.
Without anti-aliasing and anisotropic filtering the GeForce 8800 GTS 512 is very fast and sometimes even overtakes a significantly more expensive GeForce 8800 Ultra. In 1280x1024, the new Nvidia graphics card is an average of two percent behind the flagship, for which you currently have to pay a whopping 555 euros. The GeForce 8800 GT can be kept well at a distance with a difference of ten percent. The GeForce 8800 GTX is seven percent behind, the old GeForce 8800 GTS by as much as 43 percent. The GeForce 8800 GTS 512 is still very fast in 1600x1200 and only has to admit defeat to the GeForce 8800 Ultra by three percent. The GeForce 8800 GTX works six percent slower, the GeForce 8800 GT 13 percent. The old GeForce 8800 GTS is lapped by a difference of 45 percent. In 2560x1600, the graphics card falls back to the level of a GeForce 8800 GTX.
With the two quality-enhancing features, the GeForce 8800 GTS 512 loses a bit of performance due to the lower memory bandwidth and the smaller memory, but it still holds up a lot Well. The graphics card is on par with the GeForce 8800 GTX in 1280x1024, but the faster Ultra version has to let the faster Ultra version pull away by 11 percent. The GeForce 8800 GT is well under control with a lead of 12 percent and the GeForce 8800 GTS with a difference of 34 percent. In1600x1200 the first problems start in some applications, which is why the GeForce 8800 GTX is now 12 percent ahead of the GeForce 8800 GTS 512. The GeForce 8800 GTS moves up to 27 percent, while the GeForce 8800 GT can be left a good 13 percent behind. For 2560x1600, the 3D accelerator usually lacks the power to play a game smoothly.
In 1280x1024, a GeForce 8800 GTS 512 can be used to add eight anti-aliasing. In this category, the 3D accelerator is nine percent behind the GeForce 8800 GTX and nine percent ahead of the GeForce 8800 GT. The GeForce 8800 GTS is not a worthy opponent with a deficit of 29 percent. Depending on the game, the graphics card runs out of memory in 1600x1200, which leads to an unplayable stuttering. Nevertheless, some games can still be played well in these quality settings. Interestingly, the ATi Radeon HD 3870 comes dangerously close to the Nvidia card and can even overtake it in some cases. For 2560x1600 you definitely need a GeForce 8800 GTX or GeForce 8800 Ultra, ideally two as an SLI team.
The GeForce 8800 GTS 512 leaves a good figure in Direct3D 10 games. Without anti-aliasing and anisotropic texture filtering, the new GTS variant is six percent ahead of the GeForce 8800 GTX and 14 percent ahead of the GeForce 8800 GT. The GeForce 8800 GTS can be made to look old again with a difference of 43 percent. With the optical improvements, the GeForce 8800 GTS 512 slips 16 percent behind the GeForce 8800 GTX and remains 11 percent ahead of the GeForce 8800 GT. The GeForce 8800 GTS can catch up to a deficit of 17 percent. For 2560x1600, the GeForce 8800 GTS 512 is closed again in Direct3D 10 gamesslowly. The Point of View GeForce 8800 GTS 512 Exo works on average around four to six percent faster than the reference model.
Nvidia has done a good job with the dual-slot cooling system on the GeForce 8800 GTS 512. Not only are the temperatures below the values of a GeForce 8800 GT, the noise level also remains extremely low even after a long period of load. Quiet work is possible with the graphics card without restrictions, which is why nothing speaks against its use in a silent PC. A generally positive development recently. The power consumption of the GeForce 8800 GTS 512 is acceptable, which is on par with a GeForce 8800 GTS despite its significantly higher performance. ATi shows how it can be done even better with the Radeon HD 3800 series, which offers an intelligent power saving mechanism for 2D mode. We would like something like this from Nvidia in the future.
The video processor on the GeForce 8800 GTS 512 is properly integrated . Although it still has some disadvantages compared to ATi graphics cards when it comes to playing VC-1 HD videos, there shouldn't be any problems as long as a current processor is used. Instead, the PCIe 2.0 standard belongs more to the category “nice to have, but certainly not a must”. There won't be any advantages in games with the new standard in the near future.
The GeForce 8800 GTS 512 is certainly not having an easy time of it at the moment. With the GeForce 8800 GT, Nvidia has placed a real price-performance hit on the market that attracts a lot of attention. Since the GeForce 8800 GTS 512 with an official price recommendation of 299 euros is around 50 euros more expensive and on average eleven to 14 percent faster, you have to carefully consider which Nvidia model you should choose. The performance of the GeForce 8800 GTS 512 is without a doubt impressive,however, the fact that the speed drops in very high quality settings leaves a somewhat bland aftertaste. Because that's exactly what you need a fast graphics card. With this move, Nvidia allows the GeForce 8800 GTX and GeForce 8800 Ultra to exist.
Without anti-aliasing and anisotropic filtering, the GeForce 8800 GTS 512 is fast enough for (almost) all games. This also applies when using four-fold anti-aliasing with 16-fold anisotropic filtering, as long as the resolution of 1600x1200 is not exceeded. If you want it to be even better in quality, you have to look for a GeForce 8800 GTX or GeForce 8800 Ultra. With the GeForce 8800 GTS 512, Nvidia need not be afraid of the competition in the form of the Radeon HD 3800 series from ATi. This not only plays in a completely different price range, the performance is usually not comparable.
The Nvidia GeForce 8800 GTS 512 remains consistently quiet, the power consumption is acceptable (although not good), the PCIe 2.0 -Support is given. There is actually not much that speaks against buying a GeForce 8800 GTS 512 - if you want to spend 300 euros and have a little more performance than with a GeForce 8800 GT, as long as you can do without very high quality settings. Only when this is important should a GeForce 8800 GTX be included in the purchase considerations. At ATi you definitely don't have to look around in this price and performance class.
Everyone should decide whether the surcharge of around 15 euros for the slightly better performance of the Point of View GeForce 8800 GTS 512 Exo is justified decide for yourself. The graphics card is not a bad offer.