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Nvidia GeForce 8800 GTS 512 in the test: The G92 can flex its muscles

Nvidia GeForce 8800 GTS 512 in the test: The G92 can flex its muscles

Test system

Test system:

  • Processor
    • Intel Core 2 Extreme X6800 ( overclocked to 3.46 GHz ,Dual-Core)
  • Motherboard
    • Asus Striker Extreme (Nvidia nForce 680i) main test board and for SLI systems
    • Asus P5W DH Deluxe (Intel i975X) for CrossFire systems
  • RAM
    • 2x 1024 MB Corsair CM2X1024-6400 (4-4-4-15)
  • Graphics cards
    • ATi Radeon HD 3870 (775/1125), 512 MB
    • ATi Radeon HD 3850 (668/828), 256 MB
    • ATi Radeon HD 2900 XT (742/828), 512 MB
    • ATi Radeon HD 2600 XT X2 (3) (800/800), 512 MB
    • ATi Radeon HD 2600 XT (4) (800/1100), 256 MB
    • ATi Radeon HD 2600 XT (3) (800/700), 256 MB
    • ATi Radeon HD 2400 XT (695/790), 256 MB
    • ATi Radeon X1950 XTX (650/1000), 512 MB
    • ATi Radeon X1950 Pro (575/690), 256 MB
    • ATi Radeon X1650 XT (575/675), 256 MB
    • Nvidia GeForce 8800 Ultra (612/1512/1080), 768 MB
    • Nvidia GeForce 8800 GTX (575/1350/900), 768 MB
    • Point of View GeForce 8800 GTS 512 Exo Edition (700/1750/1000), 512 MB
    • Nvidia GeForce 8800 GTS 512 (650/1625/970), 512 MB
    • Nvidia GeForce 8800 GT (600/1512/900), 512 MB
    • Nvidia GeForce 8800 GTS (500/1200/800), 640 MB
    • Nvidia GeForce 8800 GTS 320MB (500/1200/800), 320 MB
    • Nvidia GeForce 8600 GTS (675/1450/1000), 256 MB
    • Nvidia GeForce 8600 GT (540/1190/700), 256 MB
    • Nvidia GeForce 8500 GT (450/900/400), 256 MB
    • Nvidia GeForce 7950 GX2 (500/600), 512 MB
    • Nvidia GeForce 7950 GT (550/700), 512 MB
    • Nvidia GeForce 7900 GTX (650/800), 512 MB
    • Nvidia GeForce 7900 GS (450/660), 256 MB
    • Nvidia GeForce 7600 GT (560/700) , 256 MB
  • Peripherals
    • Toshiba SD-H802A HD-DVD drive
    • Pioneer BDC-202BK SATA Blu-ray Drive
    • Samsung SATA2-HDD with 500 GB and 16 MB cache
  • Driver versions
    • Nvidia ForceWare 158.24 (G7x)
    • Nvidia ForceWare 163.75 (G8x)
    • Nvidia ForceWare 169.01 (8800 GT)
    • NvidiaForceWare 169.06 (8800 GTS 512)
    • ATi Catalyst 7.5 (R (V) 5x0)
    • ATi Catalyst 7.9 (2600 XT X2 (3))
    • ATi Catalyst 7.10 (R6x0)
    • ATi Catalyst 8-43-1-071028a (HD 3870, HD 3850)
  • Software
    • Microsoft Windows Vista x86 Build 6000
    • Microsoft DirectX 9.0c
    • Microsoft Direct3D 10

Benchmarks

The following benchmarks were used during our test:

  • Synthetic benchmarks:
    • 3DMark06 Version 1.0.2
  • Game benchmarks:
    • Anno 1701 demo
    • Bioshock D3D10
    • Call of Juarez D3D10 benchmark demo
    • Clive Barker's Jericho
    • Colin Mcrae Dirt Demo
    • Company of Heroes
    • Company of Heroes D3D10
    • FEAR
    • Gothic 3
    • Lost Planet D3D10 demo with patch for D3D10 optimization
    • Oblivion
    • Prey
    • Rainbow Six Vegas
    • Stalker
    • World in Conflict D3D10

All benchmarks are executed with maximum details so that the graphics card is loaded as high as possible. We decided on 1280x1024 and 1600x1200 (as well as 2560x1600 for graphics cards with 512 MB or more and a corresponding performance) as settings. With this we are paying tribute to the modern high-end accelerators, which allow lower resolutions than 1280x1024 CPU to be limited by their computing power. In addition to the pure resolutions, we run the benchmark course with 4-fold (and, if possible, eight-fold) anti-aliasing and 16-fold anisotropic filters. We no longer use TSSAA (Nvidia) or AAA (ATi) for smoothing alpha test textures due to compatibility problems in our benchmark course.

Attention: Modern SLI and CrossFire systems offer the customer such a huge computing power that even the fastest processor is hopelessly overwhelmed by it and consequently almost all of themGames are CPU-limited, which is a big problem with increasingly faster 3D accelerators. For this reason, we completely omit test runs without anti-aliasing and the anisotropic filter, as this quality setting is no longer a challenge for two graphics cards. The tests are therefore carried out exclusively with 4xAA (or 8xAA) and 16xAF in 1280x1024, 1600x1200 and 2560x1600.

After careful consideration and multiple analyzes of self-recorded game sequences, we have come to the conclusion that it is the ForceWare driver for Nvidia Cards to raise the quality settings to high quality, as this is the only setting that can effectively combat texture flicker - but this only applies to the G7x generation, the G8x GPUs are tested with the standard settings of the driver because the image quality has increased significantly . In addition, this mode is comparable to the setting “Catalyst A.I. Standard “on the ATi counterparts, which means that the picture quality is mostly equal.

Driver settings: Nvidia graphics cards (G7x)

  • System performance: High quality
  • Vertical synchronization: Off
  • Force MipMaps: none
  • Trilinear optimization: Off
  • Anisotropic mip filter optimization: Off
  • Optimization of the anisotropic pattern: Off
  • Negative LOD bias: Clamp
  • Gamma-adjusted AA: On
  • AA mode: 1xAA, 4xAA
  • Transparency AA: Off

Driver settings: Nvidia graphics cards (G8x, G9x)

  • Texture filtering: quality
  • Vertical synchronization: Off
  • Force MipMaps: none
  • Trilinear optimization: On
  • Anisotropic pattern optimization: Off
  • Negative LOD bias: Clamp
  • Gamma-adjusted AA: A
  • AA mode: 1xAA, 4xAA, 8xQAA
  • Transparency AA : Off

Driver settings: ATi-Graf ikkarten (R (V) 5x0)

  • Catalyst AI: Standard
  • Mipmap Detail Level: High Quality
  • Wait for vertical refresh: Always off
  • AA mode: 1xAA, 4xAA
  • Adaptive Anti-Aliasing: Off
  • High Quality AF: Off

Driver settings: ATi graphics cards ( R (V) 6x0)

  • Catalyst AI: Standard
  • Mipmap Detail Level: High Quality
  • Wait for vertical refresh: Always off
  • AA mode: 1xAA, 4xAA, 8xAA
  • Adaptive Anti-Aliasing: Off

On the next page: Theoretical benchmarks

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