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New graphics card benchmark

New graphics card benchmark

Codecult has published a 3D graphics benchmark to show the capabilities of their CodeCreature 3D engine. This benchmark is based on Microsoft's DirectX 8.1 API and calls for the vertex and pixel shaders of the graphics cards.

Visually, the benchmark looks like the nature demo from the well-known 3DMark2001, i.e. different landscapes with moving grass, transparent water in which fish swim and birds and trees play back in the reflecting water surface. All in all, a quite demanding benchmark. As a bench, 3 standard runs with the resolutions 1024x768, 1280x1024 and 1600x1200 are carried out. With another option you can set the benchmark individually. A bench with a GeForce 3 delivered the result at 1024x768, for example, 14.9 fps and 4.5 million polygons/s.

This of course places high demands on the hardware:

  • DirectX 8.1
  • Hardware pixel shader support (GeForce 3, GeForce 4 Ti, Radeon 8500)
  • 512 MByte Ram
  • Windows ME, 2000 or XP
  • If the graphics card has less than 128 Mbytes of memory, the AGP aperture size in the BIOS must be set to more than 128 Mbytes
  • The write protection of the benchmark files must not be write-protected
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