Logitech iFeel MouseMan in the test: The first mouse with force feedback
The development in the computer industry is progressing rapidly and the goal of simulating a perfect world with the help of the computer is gradually getting closer. In addition to the realistic representation of virtual worlds, an important step on this path is also conveying the forces that prevail in the corresponding world. While this power transmission can be solved very elegantly in racing simulations with a force feedback steering wheel or joystick, such a solution would be completely unsuitable in strategy games or first-person shooters, since the mouse is the undisputed best input device here. So far, however, there have been no really significant force feedback solutions for computer mice. In order to eliminate this obvious deficiency, the Logitech company has presented two mice that are intended to close this gap in the market. Using the Logitech iFeel MouseMan, we wanted to find out whether it is worth investing in such a mouse and to what extent it is still possible to play or work properly by shaking the mouse.
Scope of delivery
In addition to the mouse, a manual and a driver CD, you get two batteries for a recommended retail price of 129DM, but these are just the packaging to flash, but are not required for mouse operation. The manual is written in 6 languages and only offers installation instructions and a few health information, which are of little help in the event of problems. You can get a lot here on the supplied CDmore information in a total of 14 languages. The MouseWare included on the CD is version 9.2F, which is newer than the version that can be downloaded from the Logitech website. The software is available in all 14 languages for Windows 9x, Windows Me, Windows 2000, Windows NT4 and Windows 3.1x as well as DOS. In order to use the Force Feedback capabilities of the mouse, the software from Immersion is required, which is also contained on the CD in a newer version than the one available on the Internet and which is installed automatically.
With the MouseWare 9.2F, Logitech also has the proven wheel not reinvented, only the necessary support for the iFeel series was added. With the software, you have the option of assigning a function to each of the 3 buttons and the wheel, which also functions as a button. All the important Windows functions are available for selection, but unfortunately it is not possible to define the function independently. Such a possibility would be useful, for example, if you want to close every application with any mouse click. Then you would only have to assign the function ALT + F4 to the thumb key. Maybe we can find this function in MouseWare 10.0.
The menu item iFeel contains aSlider for continuously adjusting the intensity of the effects. However, so that you can feel anything at all, the controller should be positioned at 1/3 of full power, but the recommended setting is between 2/3 and full power after initial requests. So far, however, the only thing that can make the mouse vibrate is the preview button, besides the few websites optimized for the mouse. By clicking on 'Advanced', however, you can also turn Windows into the purest act of vibration.
It is possible to give every Windows object a unique shake. Unfortunately, there are no preset TouchSense themes, so you have to laboriously work your way through every single point.
On the next page: The iFeel MouseMan