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Intel Pentium 4 3066 MHz in the test: HyperThreading for the desktop

Intel Pentium 4 3066 MHz in the test: HyperThreading for the desktop

Comanche 4

  • Comanche 4 is a fairly new game, which makes excessive use of the pixel shaders of modern graphics cards to display the detailed landscape, as well as the beautifully animated water and reflective surfaces. At an average of 30 fps, the polygon throughput is around 6 million per second. In our test, more than 10 million polygons per second could be displayed, which is of course due to the strong support of the graphics card by the processor.
  • Further information: Novalogic.com
  • Download: Novalogic.com

Comanche 4
  • 1024x768x32:
    • Pentium 4 3.06 GHz - PC4200
      62.22
    • Pentium 4 3.06 GHz no HT - PC4200
      61.72
    • Pentium 4 3.06 GHz - DDR333
      59.59
    • Pentium 4 3.06 GHz no HT - DDR333
      59.51
    • Pentium 4 2.80 GHz - PC4200
      59.04
    • Pentium 4 2.66 GHz - PC4200
      56.77
    • Pentium 4 2.80 GHz - DDR333
      56.64
    • Pentium 4 2.66 GHz - DDR333
      54.73
    • Athlon XP 2800+ - DDR333 (EPoX)
      54.17
    • Pentium 4 2.53 GHz - PC4200
      53, 76
    • Pentium 4 2.53 GHz - DDR333
      52.87
    • Athlon XP 2700+ - DDR333 (EPoX)
      52.76
    • Athlon XP 2600+ - DDR333
      49.58
    • Athlon XP 2400+ - DDR333
      47.65

Comanche 4 doesn't really like Hyper-Threading either. The three more images per second that the new Pentium 4 conjures up on the screen is almost entirely due to the higher processor clock.

Quake 3 Arena 1.31

  • Quake3Arena and on this one Engine-based programs are considered to be the most memory-dependent games of all. In addition to the latency times, the pure bandwidth plays a decisive role, which is why Rambus usually takes the lead with its up to 4.2 GB/s. A useful tool that benchmarking withThis software makes the Q3Bench much easier. Predefined configs as well as the desired resolutions and levels of detail can be selected here. The hard-working helper also records the results.
  • Further information: guru3d.com
  • Download: G256.com
Quake 3 Arena
  • 1024x768x32 Normal:
    • Pentium 4 3.06 GHz - PC4200
      354.77
    • Pentium 4 3.06 GHz no HT - PC4200
      353.97
    • Pentium 4 2.80 GHz - PC4200
      346.03
    • Pentium 4 3,06 GHz - DDR333
      340,60
    • Pentium 4 3, 06 GHz no HT - DDR333
      340.07
    • Pentium 4 2.66 GHz - PC4200
      338,10
    • Pentium 4 2.80 GHz - DDR333
      331.83
    • Pentium 4 2.53 GHz - PC4200
      328.00
    • Pentium 4 2.66 GHz - DDR333
      321,30
  • Pentium 4 2.53 GHz - DDR333
    315,40
  • Athlon XP 2800+ - DDR333 (EPoX)
    314,70
  • Athlon XP 2700+ - DDR333 (EPoX)
    310, 60
  • Athlon XP 2600+ - DDR333
    287,70
  • Athlon XP 2400+ - DDR333
    282,40
  • 1024x768x32 Max:
    • Pentium 4 3.06 GHz - PC4200
      301,90
    • Pentium 4 3.06 GHz no HT - PC4200
      301.77
    • Pentium 42.80 GHz - PC4200
      297.90
    • Pentium 4 3.06 GHz - DDR333
      296.70
    • Pentium 4 3.06 GHz no HT - DDR333
      294,60
    • Pentium 4 2.66 GHz - PC4200
      294,17
    • Pentium 4 2.80 GHz - DDR333
      292.53
    • Pentium 4 2.53 GHz - PC4200
      290,60
    • Pentium 4 2.66 GHz - DDR333
      287.20
    • Athlon XP 2800+ - DDR333 (EPoX)
      284.90
    • Pentium 4 2.53 GHz - DDR333
      284.70
    • Athlon XP 2700+ - DDR333 (EPoX)
      281.50
    • Athlon XP 2600+ - DDR333
      266,10
    • Athlon XP 2400+ - DDR333
      262.20
  • Again, no surprise - Hyper-Threading is of little use when operating only an application that was not designed for multi-processor systems. All Quake 3 friends will surely intervene now and refer to the console command r_smp 1. However, this only really causes the performance to drop.

    This means that none of the games we tested benefit in any way from the Hyper-Threading technology. More than a fluctuation of more than +/- One image per second was not observed in any game. The game programmers seem to have not (yet) done the homework that Intel asked them to do.

    On the next page: Sysmark 2002