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Intel Core 2 Extreme QX9770 & Q9450 in the test: The Ferrari among CPUs

Intel Core 2 Extreme QX9770 & Q9450 in the test: The Ferrari among CPUs

Company of Heroes

No matter where you see, games in which the scenario is set in the period of the Second World War will be available after the hit “Call of Duty” at the latestlike sand at the ocean. While some of these games are quite appealing, others are just a copy to swim along the wave of success. The strategy game “Company of Heroes” undoubtedly belongs to the former genre, which in 2006 has evolved into an insider tip. One reason for this is a very good graphics engine that brings out even the heaviest guns so that the competitive titles are left behind. “Operation succeeded!” Is the only thing you can say about the Company of Heroes in this regard. The game offers a lot for the eye and, especially in battle scenes, it often happens that you forget to give commands to your own troops and instead admire what's going on in the game.

In the first test, we use the minimum Graphics in a resolution of 800x 600 pixels. This setting is traditionally the best way to test processors without the graphics card having a major impact. In this resolution, differences can still be determined, which is practically no longer possible in DirectX 10 games, as in the following benchmark, since only the graphics card determines there.

Company of Heroes
  • 800x600, low details:
    • Core 2 Extreme QX9770
      584.8
    • Core 2 Extreme QX9650
      526,6
    • Core 2 Quad Q9450
      474.2
    • Core 2 Extreme QX6850
      468.3
    • Core 2 Duo E6850
      459.7
    • Core 2 Duo E6750
      415.8
    • Core 2 Extreme X6800
      413,3
    • Core 2 Quad Q6700
      393.7
    • Core 2 DuoE6600
      364.2
    • Core 2 Quad Q6600
      361,6
    • Core 2 Duo E6420
      328, 2

On the patch 1.70 of Company of Heroes you certainly have many players waited, because the current version of the strategy title not only brings a few more bug fixes, but also introduces Direct3D 10 support. The new API can be selected with a corresponding graphics card in the game menu and all levels appear in a new light. In addition, you can now screw the terrain details one level higher to 'Ultra', which adds some ground details and visibly improves the textures. The Direct3D 10 version offers the player pixel-perfect lighting, percentage closer filtering for the soft shadows on all D3D10 accelerators, nicer particle effects and alpha to coverage for all trees and bushes, which can thus also be recorded and processed by conventional MSAA. As in the Direct3D 9 version of Company of Heroes, we use the integrated benchmark as the benchmark sequence.

Company of Heroes (DirectX 10)
    • Core 2 Extreme QX9770
      45, 4
    • Core 2 Duo E6850
      44,9
    • Core 2 Extreme QX9650
      44,9
    • Core 2 Extreme X6800
      44.7
    • Core 2 Quad Q9450
      44.5
    • Core 2 Duo E6600
      44,4
    • Core 2 Duo E6750
      44,3
    • Core 2 Quad Q6700
      44,0
    • Core 2 ExtremeQX6850
      43.7
    • Core 2 Quad Q6600
      43,7
    • Core 2 Duo E6420
      41, 4

World in Conflict

In the meantime, strategy games look much better than they did a few years ago, but the programs rarely want to make it into the premier class, the mostly occupied by first-person shooters to advance. This doesn't seem to have been enough for the developers of World in Conflict and they developed a graphics engine that doesn't need to hide from any other game. World in Conflict supports the Direct3D-10 API and has no problems applying anti-aliasing under the new programming interface. Chic shader effects adorn the game (for example, the sun throws rays of light through the clouds that illuminate the surroundings), as well as detailed textures and a realistic shadow display. The animations of the game characters are well done, which in combination with a cinematic cutting sequence creates a film atmosphere in the cutscenes. As in our graphics card tests, we do not use the integrated benchmark function as a test sequence, as it behaves a bit strange in some situations. Instead we use the intro sequence for the first mission of the campaign.

World in Conflict (DirectX 10)
    • Core 2 Extreme QX9770
      53.7
    • Core 2 Duo E6850
      53.4
    • Core 2 Duo E6750
      52,6
    • Core 2 Extreme X6800
      51.8
    • Core 2 ExtremeQX9650
      51,6
    • Core 2 Extreme QX6850
      51,4
    • Core 2 Quad Q9450
      50, 7
    • Core 2 Quad Q6700
      50.4
    • Core 2 Duo E6600
      50.0
    • Core 2 Quad Q6600
      49.5
    • Core 2 Duo E6420
      49.2

On the next page: Crysis

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