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Inno3D Tornado GeForce3 Ti500 in the test: Against the ATi Radeon 8500

Inno3D Tornado GeForce3 Ti500 in the test: Against the ATi Radeon 8500

Quake 3

Quake3 Arena only uses OpenGL. The first person shooter is characterized by a large number of polygons and complex scenarios. From a resolution of 1024x768x32, the memory bandwidth requirements of the graphics card are particularly high. Since many games are based on the Quake III engine, the tests with Quake III are very practical. We tested with the settings Normal, Max and High with Release 1.17. It should be noted here that the new ATI Radeon 4.13.7206 driver no longer contains a Quake3 optimization.

Quake 3 Normal Detail Settings

The Inno3D Tornado GeForce3 Ti 500 does what the GeForce3 couldn't, namely overtaking the Radeon 8500, even if only by a small margin. The GeForce3 and the GeForce3 Ti200 already clearly stand out from the rest with a resolution of 1280x1024.

Quake 3 High DetailSettings

The Ti 500 is the constant winner in the high detail settings, but note the difference in performance between the GeForce3 cards. Compared to the Ti 500, the GeForce3 is around 10% and the Ti 200 even 20% behind with a resolution of 1280x1024.

Quake 3 Max Detail Settings

With the Max Detail Settings there are no bigger performance differences than you can see with the High Detail Settings were.

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