
Inno3D Tornado GeForce3 Ti500 in the test: Against the ATi Radeon 8500
Test system
A 1.4 GHz Athlon with 266 MHz FSB, which was used on an Asus A7V133, served as the test system. Windows98SE was again used as the operating system, as in our PowerMagic Radeon 8500 Review, because the Radeon 8500 drivers did not yet show enough performance under XP and some of the benchmarks simply caused a crash with this card and a comparison with the GeForce3 with the previously relatively mature one Detonator XP 21.83 under Windows XP just wouldn't have been meaningful enough. The GeForce3 cards have now been tested with the Detonator 23.11, which has since been released. The Via 4in1 driver 4.35 was installed and it was ensured that all BIOS settings were set to the highest performance, only Fast Write was set to disabled. The best image quality was always set for the graphics cards, only Vsync was deactivated.
- CPU
- AMD Athlon-C 1.4Ghz
- Motherboard
- Asus A7V133
- RAM
- 2x256MB PC133 Infineon CL2 SDRAM
- graphics cards
- Inno3D TornadoGeForce3 Ti 500
- Inno3D Tornado GeForce3 Ti 200
- Inno3D Tornado Geforce3
- PowerMagic Radeon 8500 (LE)
- PowerMagic Radeon 8500 @ 275Mhz/275Mhz
- Peripherals
- IBM IC35L040
- Toshiba DVD-ROM SD-M1502
- Creative Labs Live Player 1024
- Unex ND01X network card
- Driver versions
- ATI Radeon 8500 4.13.7206 for Win ME/9x
- nVidia Detonator XP 23.11 for Win ME/9x
- Via 4in1 4.35
- DirectX 8.1
- Software
- Windows 98SE
- Powerstrip 3.10 (used to overclock the ATI Radeon 8500)
Benchmarks
This time, too, we used a particularly large number of benchmarks to get a large overview of the actual performance differences of the cards, only Unreal Tournament was excluded from the series out, as always, I attached particular importance to the accuracy of the measurement results - so every Be Run through nchmark at least 3 to 5 times to get exact mean values. In order to get results that are as practical as possible, not only synthetic benchmarks such as 3DMarks, but also benchmarks from popular games such as Max Payne were used. The benchmarks used cover DirectX 7 and 8 as well as OpenGL. Benchmarks that only determine the 2D performance were completely dispensed with, since there is nothing to complain about in the 2D performance of current graphics cards.
- DirectX 7.0
- 3DMark 2000 V 1.1
- Villagemark
- DirectX 8.0
- 3DMark 2001
- Max Payne PCGH VGA Demo
- Auquamark V 2.3
- OpenGL
- Quake 3
- Serious Sam
- Dronez
- Vulpine GLmark v 1.1
- GL Excess V 1.1a
On the next page: 3DMark 2000