Inno3D Tornado GeForce3 in the test: GeForce 3 against Geforce2 Ultra
- 1 Introduction
- Scope of delivery
- 2 Technical data
- 3 New features
- nfiniteFX Engine
- Vertex Shader
- 4 Pixel Shader
- Light Speed Memory Architecture
- 5 Test configuration
- 6 3DMark2000
- 7 3DMark2001
- 8 Unreal Tournament (utbench)
- 9 Unreal Tournament (benchmark)
- 10 Quake III Arena
- 11 Vulpine GLMark
- 12 GL Excess
- 13 FSAA benchmarks
- 14 2x FSAA duel
- 15 4x FSAA duel
- 16 Overclocking
- Overclocking Benchmarks
- Overclocking Conclusion
- 17 Conclusion
GL Excess is an OpenGL benchmark that makes very little demands on the hardware. Scenes with over 100 or even 200 frames per second are not uncommon here. But it offers some remarkable effects.
The Geforce3 clearly dominates the GLExcess. In the overall result, the XSMarks, of the benchmark, the Geforce3 has the lead with 4-10%. But what is the lead in the individual disciplines, such as the fill rate tests, the polygon count tests and the VRAM test?
Even with theFillrate tests (fill rate tests) the Geforce 3 achieves a lead of 6-11%, however, in contrast to the overall result, the 10% lead already starts at a resolution of 1024x768. The reason for this is likely to be the new Lightspeed memory architecture.
In the Polygon Count Tests the Geforce3 unfolds its full potential again. The difference is most obvious with high resolutions, with a resolution of 1600x1200, the Geforce3 has a lead of almost 25%!
The new Lightspeed memory architecture is also clearly noticeable in the VRAM tests, where the Geforce3 is around 11-15% faster than the Geforce2 Ultra is. It is worth mentioning here, however, that the performance of both cards drops sharply at higher resolutions. With 800x600 the performance is more than twice as high as with 1280x1024.
On the next page: FSAA Benchmarks