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Inno3D Tornado GeForce3 in the test: GeForce 3 against Geforce2 Ultra

Inno3D Tornado GeForce3 in the test: GeForce 3 against Geforce2 Ultra

Vulpine GLMark

The GLMark is from the German software company Vulpine was developed and, like 3DMark2000 and 3DMark2001 for DirectX, is a purely synthetic benchmark for OpenGL. The benchmark is highly complex and can already use some of the new GeForce3 features. So that the comparison of the two cards with each other is really fair, the GeForce3 was not only given the GeForce3 features, but also with the Advanced OpenGL features, i.e. only with those that the Geforce2 Ultra also supports. The setting for the details was maximal everywhere.

Vulpine GLMark Avg fps

Interesting: The GeForce3 is under the same conditionsactually a lot faster than the GeForce2 Ultra (8-56%). However, the GeForce3 features cost a little here, but within a maximum of 8% of performance.

Vulpine GLMark Max fps

With the maximum frame rates, the difference between the two cards only becomes significant from a resolution of 1280x1024, the Geforce3 features have almost no influence on the maximum expected frame rates, but this cannot generally be equated with that the Geforce3 features do not reduce or increase the maximum frame rate, much more probably at the point when the maximum frame rates were reached, no GF3-specific effects were used.

Vulpine GLMark Min fps

The minimum frame rates show a completely new picture, not only that the Geforce3 is again a lot better and that it can play its trump cards from a resolution of 1280x1024, but that the activated Geforce3 features clearly outperform the minimum frame rates press down. Presumably, Geforce3 effects were used excessively at this point, so that the minimum frame rates did not come about in the same sequence of the benchmarks as with deactivated Geforce3 features.

On the next page: GL Excess

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