Inno3D Tornado GeForce3 in the test: GeForce 3 against Geforce2 Ultra

Inno3D Tornado GeForce3 in the test: GeForce 3 against Geforce2 Ultra

Unreal Tournament (benchmark)

The Unreal Tournament benchmark is less CPU limited and therefore gives very good statements about the average performance. It shows a 4 against 4 capture the flag game with partly human players and partly bots.

UT benchmark 16 bit

Here, too, with a 16-bit color depth, the Geforce2Ultra is ahead, even if only just barely. This difference will not be noticeable in real life, as it is a maximum of 4.7%.

UT benchmark 32 bit

With a 32-bit color depth, the Geforce3 slowly gains from a resolution of 1280x1024Advantage, at 1600x12000 this is even large at 20%.


Aquamark is a DirectX 8.0 benchmark from Massive and is based on the Krass engine. A detailed underwater world is shown. AquaNox uses the GeForce3 nfiniteFX engine. With more than 160 vertex shaders, special effects such as layered fog, caustics, photo-realistic materials, radiosity lighting and shadows are created in real time. Higher order surfaces were used to create the organic enemies, pixel shaders are used for bump mapping and bespoke lighting effects. We only tested in 32-bit color depth, as well as with the Geforce 3 with and without activated pixel shaders.

Aquamark 32 bit

Here we see another prime example of how much the Geforce3 profit from DirectX 8.0 applications. The Geforce3 is between 53% and 137% faster than the Geforce2 Ultra. It is also interesting that the activated pixel shader effects mean no loss of performance for the Geforce3. On the contrary, there is even a slight increase in performance, which speaks for the nfiniteFX engine.

On the next page: Quake III Arena