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Inno3D Tornado GeForce2 Titanium in the test: rip-off or useful addition?

Inno3D Tornado GeForce2 Titanium in the test: rip-off or useful addition?

Technology

In the test, the Tornado GeForce2 Titanium has to compete against its two toughest rivals, the GeForce2 Pro and Ultra, from Nvidia.

The test candidates in comparison
Performance data G eForce2 Pro GeForce2 Titanium GeForce2 Ultra manufacturing process 0.18µm 0.15µm 0.18µm rendering pipelines 4 4 4 texture units 2 2 2 chip clock 200 MHz 250 MHz 250 MHz memory clock 400 MHz 400 MHz 460 MHz memory interface DDR DDR DDR memory bandwidth 6.4 GB/s 6.4 GB/s 7.3 GB/s Memory bus 128Bit 128Bit 128Bit Memory access 5ns 5ns 4ns Pixel filling rate 800 MPixel/s 1000 MPixel/s 1000 MPixel/s Texel filling rate 1800 MTexel/s 2000 MTexel/s 2000 MTexel/s Polygons/sec 27 Million 31 million 31 million

From the table you can see very quickly that it The GeForce2 Titanium is by no means a new development but rather a refurbishment of the GeForce2 chipset. The biggest change is therecertainly the manufacturing process. The chip is manufactured using 0.15µm technology so that it reaches the 250MHz of the GeForce2 Ultra with little waste heat. Otherwise, the GeForce2 Titanium series is actually a mix of GeForce2 Pro and GeForce2 Ultra. The chip clock is identical to that of the GeForce2 Ultra, but the memory clock is identical to that of the GeForce2 Pro. The GeForce2 Titanium can keep up with the GeForce2 Ultra in terms of pixel, texel fill rate and polygon/sec, but it falls back on the level of the GeForce2 Pro in terms of memory bandwidth. A high memory or a high chip rate? In order to clarify this and not dwell on the general data, we now go directly to the benchmarks.

On the next page: Test system