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Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

Overclocking Benchmarks (Part 2)

Overclocking Quake 3 Arena
  • Normal:
      GeForce2 MX400 32MB
      93,5
    • GeForce2 MX400 64MB
      89,9
  • Normal OC:
    • GeForce2 MX400 32MB
      100,6
    • GeForce2 MX400 64MB
      97,3
  • High:
    • GeForce2 MX400 32MB
      65.8
    • GeForce2 MX400 64MB
      60.2
  • High OC:
    • GeForce2 MX400 32MB
      72.1
    • GeForce2 MX400 64MB
      66.0
  • Max:
    • GeForce2 MX400 32MB
      65.1
    • GeForce2 MX400 64MB
      59.5
  • Max OC:
    • GeForce2 MX400 32MB
      71.2
    • GeForce2 MX400 64MB
      65.2

The Vulpine GL Mark shows the same picture as the previous benchmarks. As in the 3DMark 2001 Game 3 test, the 32MB variant can make more profit from overclocking.

Overclocking Unreal Tournament
  • 16Bit:
    • GeForce2 MX400 32MB
      38,0
    • GeForce2 MX400 64MB
      37.7
  • 16Bit OC:
    • GeForce2 MX400 64MB
      38,1
    • GeForce2 MX400 32MB
      38,1
  • 32Bit:
    • GeForce2 MX400 64MB
      31,2
    • GeForce2 MX400 32MB
      29,8
  • 32Bit OC:
    • GeForce2 MX400 64MB
      32,9
    • GeForce2 MX400 32MB
      31,0

Also In the case of Max-Details, a very significant improvement in the frame rate can be recorded in Quake 3 Arena, so that one can say that every megahertz pays off more in pure performance.

Overclocking GLMark
  • 16Bit:
    • GeForce2 MX400 32MB
      33.6
    • GeForce2 MX400 64MB
      32,2
  • 16Bit OC:
    • GeForce2 MX40032MB
      37.3
    • GeForce2 MX400 64MB
      34,2
  • 32Bit:
    • GeForce2 MX400 32MB
      25.0
    • GeForce2 MX400 64MB
      22.9
  • 32Bit OC:
    • GeForce2 MX400 32MB
      27,6
    • GeForce2 MX400 64MB
      25,1

With 16Bit color depth you can no longer determine a speed increase in Unreal Tournament, measurement inaccuracies dominate the diagram. With a color depth of 32Bit, however, the 64MB variant in particular shows a performance gain. The faster memory cycle means that the large graphics memory can only be used properly.

On the next page: Conclusion

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