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Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

GL Excess

GL Excess is an OpenGL benchmark that makes very little demands on the hardware. Scenes with over 100 or even 200 frames per second are not uncommon here. But it offers some remarkable effects.

GLExcess 16Bit
Unit: points
  • 640x480:
    • GeForce2 MX400 64MB
      5.519
    • GeForce2 MX
      5.434
    • GeForce2 MX400 32MB
      5.111
  • 800x600:
    • GeForce2 MX400 32MB
      4,605 ​​
    • GeForce2 MX400 64MB
      4.445
    • GeForce2 MX
      4.410
  • 1024x768:
    • GeForce2 MX400 32MB
      3.640
    • GeForce2 MX400 64MB
      3.525
    • GeForce2 MX
      3.484
  • 1280x1024:
    • GeForce2 MX400 32MB
      2.777
    • GeForce2 MX400 64MB
      2,702
    • GeForce2 MX
      2,681
  • 1600x1200:
    • GeForce2 MX400 32MB
      2.348
    • GeForce2 MX
      2.282
    • GeForce2 MX400 64MB
      2.271

Again the Inno3D Tornado GeForce2 MX400 leads with 32MB of memory the field. The 64MB variant can leave the classic GeForce2 MX behind, even if it loses its lead with increasing resolution.

GLExcess 32Bit
Unit: points
  • 640x480:
    • GeForce2 MX400 32MB
      4,314
    • GeForce2 MX
      4.241
    • GeForce2 MX400 64MB
      4,041
  • 800x600:
    • GeForce2 MX400 32MB
      3.466
    • GeForce2 MX400 64MB
      3.260
    • GeForce2 MX
      3.231
  • 1024x768:
    • GeForce2 MX400 32MB
      2,720
    • GeForce2 MX400 64MB
      2.574
    • GeForce2 MX
      2.563
  • 1280x1024:
    • GeForce2 MX400 32MB
      2.157
    • GeForce2 MX400 64MB
      2.049
  • 1600x1200:
    • GeForce2 MX400 32MB
      1,857
    • GeForce2 MX400 64MB
      1,787
    • GeForce2 MX
      1,768

In 32Bit color depth, the two graphics cards with 32MB memory are on par . The exception here, however, is the resolution 640x480, in which the 64MB version surprisingly only gets very few XSMarks.

On the next page: Vulpine GL Mark