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Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

Inno3D Tornado GeForce2 MX400 in the test: 32 and 64 MB VRAM in comparison

Test system

To avoid the three graphics cards through too low general system performance to limit their possibilities, we have them a Tested on a fast AMD Athlon 1000MHz with a generous amount of RAM. Therefore, the graphics cards are likely to be the bottleneck in the system and can show what they are made of. This time, Windows 2000 Professional with Service Pack 2 was used as the operating system. In terms of performance, with a few exceptions such as Unreal Tournament, it can now keep up quite well with the Windows 9x-based operating systems. Much more important for us, however, was the aspect that the architecture of the Windows9x series will no longer find a successor. As is well known, Windows XP is based on NT technology, so that the benchmarks with Windows 2000 are much more important for the future. The official Detonator version 12.41 was used as the graphics card driver.

Since the GeForce2 MX that was used as the comparison graphics card came from Hercules, i.e. was overclocked by default, we have it with the GeForce2 MXStandard clock rate (graphics chip 175MHz; memory 166MHz) tested in order to have a general comparison with a GeForce2 MX. However, we left the two graphics cards from Inno3D at their rate, as we learned after consulting Inno3D that these graphics cards are also delivered that way.

  • AMD Athlon-B 1000MHz
  • Asus A7V Bios 1.007 mainboard
  • 2x 128MB PC133 SD-RAM
  • Graphics cards
    • Inno3D Tornado GeForce2 MX400 32MB + TV-Out
    • Inno3D Tornado GeForce2 MX400 64MB + TV-Out
    • Hercules 3D Prophet 2 MX (comparison graphics card)
  • Peripherals
    • Seagate ST320430A
    • LiteOn LTN-382 CD-ROM
    • Ricoh MP-7080A CD Recorder
    • Creative Soundblaster Live! Value
    • AVM Fritz! Card PCI
    • Fiberline Fast Ethernet Adapter
  • Software
    • Windows 2000 ServicePack 2
    • VIA 4 in 1 Version 4.31
    • DirectX 8a

Benchmarks

Um To cover as many current and future game engines as possible, both benchmarks based on DirectX 7 and benchmarks based on DirectX 8 have been used. Of course, OpenGL benchmarks were also used, a well-known representative of this type is Quake 3 Arena. You can see that a synthetic and a practical benchmark was always used. Since the 2D performance of all GeForce graphics cards leaves nothing to be desired, we have not performed a test with SystemMark here.

  • DirectX 7.0
    • 3DMark 2000 1.1 (benchmark)
    • Unreal Tournament 4.36 (first person shooter)
  • DirectX 8.0
    • 3DMark 2001 (benchmark)
    • Aquanox Aquamark 2.1 (action game)
  • OpenGL
    • GL Excess 1.1 (benchmark)
    • Quake 3 Arena 1.17 (first-person shooter )
    • Vulpine GL Mark (Benchmark)

On the next page: 3DMark 2000

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