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Inno3D Tornado GeForce 2 Ultra in the test: Price drop of the GeForce 2

Inno3D Tornado GeForce 2 Ultra in the test: Price drop of the GeForce 2

Benchmarks

The performance the graphics card was determined using the following benchmarks:

  • 3DMark2000 DirectX 7.0 (synthetic benchmark)
  • 3DMark2001 DirectX 8.0 (synthetic benchmark)
  • Vulpine GLMark OpenGL ( synthetic benchmark)
  • Unreal Tournament DirectX 7.0 (first person shooter)
  • Aquamark DirectX 8.0 (action game)
  • Quake III Arena OpenGL (First person shooter)
  • Detonator Version 11.01 was used for the DirectX 8.0 benchmarks, Detonator Version 6.50 was used for all other benchmarks.

    3DMark2000

    The 3DMark2000 from Madonion.com is a popular but purely synthetic benchmark and therefore says relatively little about the actual game performance. 3DMark 2000 offers both game tests and theoretical fill rate values.

    3DMark 2000
    Unit: points
    • 1024x768x16:
      • GeForce2 Ultra
        8.162
      • Asus V6800
        5.354
    • 1024x768x32:
      • GeForce2 Ultra
        6,478
      • Asus V6800
        3.956

    With 16Bit color depth, thePerformance gain of the Tornado GeForce2 Ultra in contrast to the Asus V6800 52.5%, with 32Bit even 63.75%. The difference between the two series of graphics cards is particularly evident here. While the Asus V6800 still uses the GeForce256 DDR, the Ultra model of its time, the Inno3D Tornado uses the GeForce 2 Ultra.

    Unreal Tournament

    Unreal Tournament claims strong the CPU and offers a lot of effects. The game benefits from a high memory bandwidth of the graphics card and system memory. Although Unreal Tournament supports various interfaces such as OpenGL, S3TC, Glide and Direct3D, we only use Direct3D in 32Bit color depth, with maximum quality.

    Unreal Tournament UTBench 32Bit
    • 800x600:
      • GeForce2 Ultra
        41,86
      • Asus V6800
        41 , 33
    • 1024x768:
      • GeForce2 Ultra
        41,60
      • Asus V6800
        31,19
    • 1280x1024:
      • GeForce2 Ultra
        39.59
      • Asus V6800
        15.34

    The Unreal Tournament UTbench is heavily CPU limited. It shows a match with 16 bots in DM Gothic. While at a resolution of 800x600x32 the GeForce Ultra is just ahead with 1.28%, the difference with 1024x768x32 with 31.97% is much more obvious. With a resolution of 1280x1024x32 it is even 258%. The minimum frame rates should not be neglected here either, the standard resolution 1024x768x32 is given as an example, while the minimum frame rate is theGeForce2 Ultra is 24.89fps, the GeForce DDR is already clearly reaching its limits with 10.67fps. The GeForce2 Ultra particularly benefits from its high memory bandwidth and 64 MB memory.

    Unreal Tournament Benchmark 32Bit
    • 800x600:
      • GeForce2 Ultra
        78 , 03
      • Asus V6800
        66,12
    • 1024x768:
      • GeForce2 Ultra
        73.51
      • Asus V6800
        44.13
    • 1280x1024:
      • GeForce2 Ultra
        54.50
      • Asus V6800
        21.63

    The Unreal Tournament Benchmark is less CPU limited and therefore gives very good results Statements about the average performance. It shows a 4 against 4 capture the flag game with partly human players and partly bots. With a resolution of 800x600x32 a performance increase of 18.01% is recorded, with 1024x768x32 66.58% and with 1280x1024x32 even 251.96%. Clearly, the GeForce2 Ultra benefits from its high memory bandwidth and 64MB of memory. As soon as higher resolutions are required from the Asus V6800, the performance breaks down.

    On the next page: Quake III Arena

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