Empire Earth 3 in the test: Third attempt against Age of Empires
So far, Empire Earth 3 has not been able to convince us. In the following, some more key aspects will be discussed - perhaps there are still properties that brighten the picture a little.
Graphically, Empire Earth 3 is surprising - unfortunately not in the positive sense. A completely out of date visual implementation meets system requirements in this game that seem absolutely unjustified. The maps on which the battles of Empire Earth 3 take place are animated so lovelessly that tears come to you from time to time. The units that run around in comic style also look clunky, as if imported from games from the beginning of the decade, and the simple globe overview does not impress with a grandiose surface.
The system requirements of Empire Earth 3 are all the more astonishing. The following are theObligatory lists of the existing or recommended hardware configuration.
Test system for Empire Earth 3
- Windows Vista Ultimate (32 Bit)
- Intel Core 2 Duo E6700 @ 2.66 GHz
- Gigabyte GA-965P-DQ6
- GeForce 7900 GTX (512 MB)
- 2 x 1024 MB Crucial Ballistix (DDR2-RAM, PC2-8000)
Manufacturer recommendation Empire Earth 3
- Operating system: Windows XP or Vista (32 Bit)
- Processor: 3.2 GHz
- RAM: 1 GB
- Hard disk: 6.5 GB hard disk space
- Graphics card: DirectX 9.0c compatible, 256 MB
- Sound card: DirectX 9.0c compatible
- DVD-ROM drive
- Internet connection for multiplayer
The recommended system configuration comes close to that of Crysis and even exceeds it in some points. Shockingly, however, the recommendation turned out to be obviously useful. On our test system, Empire Earth 3 could only be played in the medium detail level (2xAA). Anything above that ended up with frame rates below 20 and thus unplayable. What can be argued with outstanding graphics at Crysis simply cannot be explained at Empire Earth 3. Obviously, the programming was poor, so that even the weak graphic implementation can bring systems to their knees depending on the setting.
In addition to a general instability, the game also had some glaring display errors in the test. In addition to pixel errors, the apparently incorrect representation of the market was particularly noticeable, which should be named or shown here as a representative of further errors (see picture above).
On the next page: Sound- andLanguage translation