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Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Table of contents
  1. 1 Introduction
  2. 2 The card
  3. Scope of delivery
  4. 3 Drivers
  5. 4 Specs and technology
    1. 5 FSAA and AF
  6. 6 Benchmarks
  7. Test system
  8. 7 Synthetic tests
    1. 3DMark2001 SE
    2. 8 3DMark Detail
    3. 9 Villagemark D3D
    4. 10 Villagemark Detail
    5. 11 TempleMark D3D
    6. TempleMark D3D detail
    7. 12 Codecreatures Bench
    8. 13 Codecreatures Detail
    9. 14 Aquamark D3D
    10. 15 Aquamark D3D detail
  9. 16 Game benchmarks
    1. Ultima IX D3D
    2. 17 Ultim a IX D3D Detail
    3. 18 Comanche4 D3D
    4. 19 Comanche4 D3D Detail
    5. 20 Dungeon Siege
    6. 21 Dungeon Siege Detail
    7. 22 Aquanox
    8. 23 Aquanox in detail
    9. 24 Jedi Knight II
    10. 25 Jedi Knight II Detail
    11. 26 Max Payne
    12. 27 Max Payne detail
    13. 28 Serious Sam SE D3D
    14. 29 SeSam SE D3D Detail
    15. 30 Serious Sam SE OGL
    16. 31 SeSam SE OGL Detail
    17. 32 UT2003 Demo FlyBy
    18. UT2003 Demo Botmatch
    19. 33 UT2003 FlyBy Detail
    20. UT2003 Botmatch Detail
    21. 34 Alice
    22. 35 Alice Detail
  10. 36 Conclusion

Serious Sam SE OGL

The same as for Direct3D Version also applies to OpenGL. However, since the engine is originally based on this API, the performance values ​​are a bit higher up.

Serious Sam SE OGL -default
  • 1024x768x32:
    • GF4 Ti4600 (default)
      73,4
    • R9700pro (default)
      68.7
  • 1280x1024x32:
    • R9700pro ( default)
      67,3
    • GF4 Ti4600 (default)
      66,5
  • 1600x1200x32:
    • R9700pro (default)
      61,5
    • GF4 Ti4600 (default)
      55,9

Both cards can achieve significantly higher performance values ​​here than under Direct3D, although the same settings were used. The Connect3D Radeon can also overtake the GeForce from 1280x1024 and thus meet its requirements once again. Nevertheless, a GeForce4 in 1600x1200 also achieves playable frame rates without being able to offer the liquidity of the Radeon9700.

Serious Sam SE OGL -Quality
  • 1024x768x32:
    • R9700pro (2xAA/4xAF)
      65,1
    • R9700pro (4xAA/8xAF)
      58,9
    • GF4 Ti4600 (2xAA/4xAF)
      56, 8
    • R9700pro (6xAA/16xAF)
      49.1
    • GF4 Ti4600(4xAA/8xAF)
      37.5
  • 1280x1024x32:
    • R9700pro (2xAA/4xAF)
      56.9
    • R9700pro (4xAA/8xAF)
      46.8
    • GF4 Ti4600 (2xAA/4xAF)
      38.0
    • R9700pro (6xAA/16xAF)
      35.7
    • GF4 Ti4600 (4xAA/8xAF)
      24,7
  • 1600x1200x32:
    • R9700pro (2xAA/4xAF)
      46.0
    • R9700pro (4xAA/8xAF)
      35.0
    • GF4 Ti4600 (2xAA/4xAF)
      25.4
    • R9700pro (6xAA/16xAF)
      21,3
    • GF4 Ti4600 (4xAA/8xAF)
      16.9

With the Quality-I settings, the Radeon can consistently offer very smooth frame rates up to the highest resolutions, while the GeForce4 only manages this up to 1024. Even the Radeon cannot display Quality-II really smoothly up to 1600 and with 6xFSAA and 16xAF you have to limit yourself to 1024 here as well. This is then almost free of the podium.

SeSam OGL-R300 4x- 8x.JPG
SeSam OGL-nV25 4x-8x.JPG
SeSam OGL-R300 6x-16x.JPG

Fortunately for the Radeon, the 'black shadow' seems to remain a Direct3D phenomenon in Serious Sam. WithoutOn closer inspection, you will notice the improved edge smoothing on the rear edge of the sloping floor. Freed from the 'burden' of supersampling, the GeForce4 again offers the sharper textures under OpenGL, this is particularly noticeable on the rear wall, as well as the lower halves of the side walls between the blue and red stripes, which on the GeForce are also more detailed in the distance Disappear.

On the next page: SeSam SE OGL Detail