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Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Table of contents
  1. 1 Introduction
  2. 2 The card
  3. Scope of delivery
  4. 3 Drivers
  5. 4 Specs and technology
    1. 5 FSAA and AF
  6. 6 Benchmarks
  7. Test system
  8. 7 Synthetic tests
    1. 3DMark2001 SE
    2. 8 3DMark Detail
    3. 9 Villagemark D3D
    4. 10 Villagemark Detail
    5. 11 TempleMark D3D
    6. TempleMark D3D detail
    7. 12 Codecreatures Bench
    8. 13 Codecreatures Detail
    9. 14 Aquamark D3D
    10. 15 Aquamark D3D detail
  9. 16 Game benchmarks
    1. Ultima IX D3D
    2. 17 Ultim a IX D3D Detail
    3. 18 Comanche4 D3D
    4. 19 Comanche4 D3D Detail
    5. 20 Dungeon Siege
    6. 21 Dungeon Siege Detail
    7. 22 Aquanox
    8. 23 Aquanox in detail
    9. 24 Jedi Knight II
    10. 25 Jedi Knight II Detail
    11. 26 Max Payne
    12. 27 Max Payne detail
    13. 28 Serious Sam SE D3D
    14. 29 SeSam SE D3D Detail
    15. 30 Serious Sam SE OGL
    16. 31 SeSam SE OGL Detail
    17. 32 UT2003 Demo FlyBy
    18. UT2003 Demo Botmatch
    19. 33 UT2003 FlyBy Detail
    20. UT2003 Botmatch Detail
    21. 34 Alice
    22. 35 Alice Detail
  10. 36 Conclusion

Serious Sam SE D3D

Serious Sam is already Well known from previous graphics card tests. However, since the frame rates there have now also shot up to dizzying heights, despite the very demanding quality settings, we decided to switch to the successor, which also conveniently allows a direct comparison of OpenGL and Direct3D, as it supports both after a patch , which we immediately took advantage of.

Serious Sam SE D3D -default
  • 1024x768x32:
    • GF4 Ti4600 (default)
      62.1
    • R9700pro (default)
      58.7
  • 1280x1024x32:
    • GF4 Ti4600 (default)
      55,6
    • R9700pro (default)
      55,1
  • 1600x1200x32:
    • R9700pro (default)
      50,4
    • GF4 Ti4600 (default)
      47,3

Like one or the other Sometimes, it can also be observed here that the Radeon can sometimes only with difficulty convert its undoubtedly additional performance into a higher frame rate as long as no FSAA or AF are switched on. Only the scarcity of bandwidth in 1600x1200 lets the Radeon pass in this resolution.

Serious Sam SE D3D -Quality
  • 1024x768x32:
    • R9700pro (2xAA/4xAF)
      48.9
    • GF4 Ti4600 (2xAA/4xAF)
      47.7
    • R9700pro (4xAA/8xAF)
      41.0
    • R9700pro (6xAA/16xAF)
      33,8
    • GF4 Ti4600 (4xAA/8xAF )
      31,8
    • GF4 Ti4600 (4xS-AA/8xAF)
      22,3
  • 1280x1024x32:
    • R9700pro (2xAA/4xAF)
      39.8
    • GF4 Ti4600 (2xAA/4xAF)
      33.9
    • R9700pro ( 4xAA/8xAF)
      30,9
    • R9700pro (6xAA/16xAF)
      24,1
    • GF4 Ti4600 (4xAA/8xAF)
      20,2
    • GF4 Ti4600 (4xS-AA/8xAF)
      14,2
  • 1600x1200x32:
    • R9700pro (2xAA/4xAF)
      31,9
    • GF4 Ti4600 (2xAA/4xAF)
      23,3
    • R9700pro (4xAA/8xAF)
      22.5
    • R9700pro (6xAA/16xAF)
      14.4
    • GF4 Ti4600 (4xAA/8xAF)
      13,3
    • GF4 Ti4600 (4xS-AA/8xAF)
      9.7

Surprisingly, Serious Sam SE doesn't seem to suit the Radeon at all, because even with activated quality settings, the Radeon only succeeds in outpacing the GeForce with higher resolutions and FSAA levels, as we already expected.

SeSam D3D-R300 4x-8x.JPG
SeSam D3D-Nv254x-8x.JPG

Interesting observations can be made on the first two shots. On the one hand, the Radeon can hardly bring out its advantages in terms of anti-aliasing and on the other hand, the rear part of the floor is swallowed by a mysterious black shadow. The two lower parts of the side walls show in parts a higher texture sharpness with the Radeon and in other parts the textures with the GeForce4 appear sharper. Except for the 'black shadow', which is unfortunately quite noticeable, so a stalemate as far as the image quality is concerned.

SeSam D3D-R300 6x-16x.JPG
SeSam D3D-nV25 4xS-8x.JPG

On the next page: SeSam SE D3D Detail