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Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Connect3D Radeon 9700 Pro in the test: performance leap at high resolutions

Table of contents
  1. 1 Introduction
  2. 2 The card
  3. Scope of delivery
  4. 3 Drivers
  5. 4 Specs and technology
    1. 5 FSAA and AF
  6. 6 Benchmarks
  7. Test system
  8. 7 Synthetic tests
    1. 3DMark2001 SE
    2. 8 3DMark Detail
    3. 9 Villagemark D3D
    4. 10 Villagemark Detail
    5. 11 TempleMark D3D
    6. TempleMark D3D detail
    7. 12 Codecreatures Bench
    8. 13 Codecreatures Detail
    9. 14 Aquamark D3D
    10. 15 Aquamark D3D detail
  9. 16 Game benchmarks
    1. Ultima IX D3D
    2. 17 Ultim a IX D3D Detail
    3. 18 Comanche4 D3D
    4. 19 Comanche4 D3D Detail
    5. 20 Dungeon Siege
    6. 21 Dungeon Siege Detail
    7. 22 Aquanox
    8. 23 Aquanox in detail
    9. 24 Jedi Knight II
    10. 25 Jedi Knight II Detail
    11. 26 Max Payne
    12. 27 Max Payne detail
    13. 28 Serious Sam SE D3D
    14. 29 SeSam SE D3D Detail
    15. 30 Serious Sam SE OGL
    16. 31 SeSam SE OGL Detail
    17. 32 UT2003 Demo FlyBy
    18. UT2003 Demo Botmatch
    19. 33 UT2003 FlyBy Detail
    20. UT2003 Botmatch Detail
    21. 34 Alice
    22. 35 Alice Detail
  10. 36 Conclusion

Jedi Knight II

Comes from Lucas Arts the long-awaited sequel to the first computer episode of the adventures of Kyle Katarrn. Swinging your lightsaber you wander through locations in the Star Wars universe to stop the dark side of the force. In contrast to Quake III, on whose engine Jedi Knight II is based, there is no limit to the sound or graphics card and only in the highest resolutions there is a noticeable difference between the cards. In the meantime we have patched Jedi Knight to version 1.04, which also brought a new time demo at the same time, the results are therefore in no way comparable with previous tests.

Jedi Knight II OGL -default
  • 1024x768x32:
    • GF4 Ti4600 (default)
      123.0
    • R9700pro (default)
      119,0
  • 1280x1024x32:
    • GF4 Ti4600 (default)
      121,3
    • R9700pro (default)
      117.7
  • 1600x1200x32:
    • GF4 Ti4600 (default)
      118.2
    • R9700pro (default)
      116.8

The abundant CPU-limited Jedi Knight II does not allow the Radeon to convert its superior performance into countable frames per second. On the contrary, as has already been observed from time to time, even the GeForce4 is slightly ahead in CPU-limited scenarios, without the two giving each other a world-shattering amount. So if no other knowledge than 'resolution worry-free' can be gained here,It is high time to activate the quality settings.

Jedi Knight II OGL -Quality
  • 1024x768x32:
    • R9700pro (2xAA/4xAF)
      117.3
    • R9700pro (4xAA/8xAF)
      116.6
    • R9700pro (6xAA/16xAF)
      114,4
    • GF4 Ti4600 (2xAA/4xAF)
      113.8
    • GF4 Ti4600 (4xAA/8xAF)
      86.7
    • GF4 Ti4600 (4xS-AA/8xAF)
      0.0
      not possible under OpenGL
  • 1280x1024x32:
    • R9700pro (2xAA/4xAF)
      116,1
    • R9700pro (4xAA/8xAF)
      106 , 4
    • GF4 Ti4600 (2xAA/4xAF)
      79,4
    • R9700pro (6xAA/16xAF)
      61,3
    • GF4 Ti4600 (4xAA/8xAF)
      38.7
    • GF4 Ti4600 (4xS-AA/8xAF)
      0,0
      not possible under OpenGL.
  • 1600x1200x32:
    • R9700pro (2xAA/4xAF)
      107.0
    • R9700pro (4xAA/8xAF)
      48,6
    • R9700pro (6xAA/16xAF)
      38,6
    • GF4 Ti4600 (2xAA/4xAF)
      35.8
    • GF4 Ti4600 (4xAA/8xAF)
      23.9
    • GF4 Ti4600 (4xS-AA/8xAF)
      0.0
      not possible under OpenGL.

Despite pronounced CPU limitation without quality settings beat thisimmediately and push the frame rates in the medium resolution drastically into the basement, at least on the GeForce. 1280 can only be enjoyed on this card with 2xFSAA and 4xAF. The Radeon shows itself to be completely unimpressed in 1280, only to then clearly break in with more than 2xFSAA/4xAF in 1600. The large textures, which do not come into their own on our screenshots, and the fundamentally suboptimal suitability of the Quake3 engine for large outdoor areas do the rest to absorb the last bit of bandwidth and fill rate.

JK2-R300 4x-8x.JPG
JK2-nV25 4x-8x.JPG
JK2-R300 6x-16x.JPG

The anti-aliasing section wins, how could it be otherwise, the Radeon9700pro, which simply fights the annoying podium more effectively than the GeForce4 is capable of because of its rotated grid. Textures are mostly on the plus side of the GeForce4. While the cave floor is still relatively even, the textures on the rear walls of the Radeon9700 are a bit more blurred, as are the sloping surfaces of both the machine and the boulders. The character textures appear slightly more detailed on the Radeon.

In view of the performance values ​​achieved, we would prefer the higher resolution here and would prefer to enjoy the game with the Radeon with double anti-aliasing and 4xAF in 1600.

On the next page: Jedi Knight II Detail