
Asus V8460 Ultra Deluxe in the test: The video talent with shutter glasses
Game benchmarks
Ultima IX
What kind of dinosaur did we unearth, some might think now. Ultima IX, once the long-awaited finale of Richard Garriot's RPG saga, is a challenge for every driver and its detailed textures, which also use DXTC, due to its original design based on the 3dfx interface 'GLide' and the later port to Direct3D Able to make even modern cards work up a sweat. With the patch to version 1.19, the game is also able to perform well under Direct3D and, above all, due to its similar style of play and graphic design of an extensive landscape without recognizable level limits, it results in a quite useful benchmark and performance indicator for current hits like Morrowind or Neverwinter Nights, For which there is unfortunately no reliable benchmark method yet.
Of course, testing was carried out in 32Bit, with activated compressed textures andMipMapping, as well as the highest level of detail and maximum visibility.
- 1024x768x32:
- Asus V8460 Ultra Deluxe 'HQ'57.40
- GeForce357,34
- Asus V8460 Ultra Deluxe57.01
- GeForce3 'HQ'54,53
- Radeon8500 LE54,37
- Radeon8500 LE 'HQ'50,35
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- 1280x1024x32:
- Asus V8460 Ultra Deluxe57.72
- GeForce357.23
- Asus V8460 Ultra Deluxe 'HQ'56.74
- Radeon8500 LE54.05
- GeForce3 'HQ'34.55
- Radeon8500 LE 'HQ'27.10
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- 1600x1200x32:
- Asus V8460 Ultra Deluxe57.45
- GeForce354.94
- Radeon8500 LE50.67
- Asus V8460 Ultra Deluxe 'HQ'41.94
- GeForce3 'HQ'22.78
- Radeon8500 LE 'HQ'0.00not possible with QAA.
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The edges actually seem equally smooth, with the possible exception of the top of the pavilion, the finer gradations on the Asus V8460ultra shows. The Radeon's bilinear filter, which is maximally possible with AF, has a negative effect on the textures, as can be seen particularly well in the very washed-out-looking patch of brown earth in front of the right tree.
Comanche 4
Comanche 4 is also quite a new game, which makes excessive use of pixel shaders and a large number of polygons to represent the detailed landscape, as well as the beautifully animated water and reflective surfaces. At an average of 30 fps, the polygon throughput is around 6 million per second, a feast for the TnL units.
- 1024x768x32:
- GeForce4 Ti440041.61
- GeForce4 Ti4200 (128MB)41.21
- Asus V8460 Ultra Deluxe39.51
- GeForce334,36
- Asus V8460 Ultra Deluxe 'HQ'33.21
- Radeon8500 LE32.95
- Radeon8500 LE 'HQ'22.53
- GeForce3 'HQ'21.02
-
- 1280x1024x32:
- GeForce4 Ti440040.48GeForce4 Ti4200(128MB)39.28Asus V8460 Ultra Deluxe39.01GeForce330.18Radeon8500 LE29.91Asus V8460 Ultra Deluxe 'HQ'24.30GeForce3 'HQ'14.00Radeon8500 LE 'HQ'13,321600x1200x32:
- GeForce4 Ti440037.61
- Asus V8460 Ultra Deluxe37,40
- GeForce4 Ti4200 ( 128MB)33.27
- GeForce323.82
- Radeon8500 LE19.09
- Asus V8460 Ultra Deluxe 'HQ'17,16
- GeForce3 'HQ'6.56
- Radeon8500 LE 'HQ'0, 00not possible with QAA.
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From the anti-aliasing, no clear differences can be seen here either (an indication that we are comparing the correct settings) , and also in the texture quality, largely determined by the AF, you have to look very carefully. On both bank arches are very small and onthe first trees on the right-hand side show somewhat clearer differences in favor of the GeForce4.
Even in the very TnL-heavy Comanche4 demo, the Asus v8460ultra still seems to have a good performance class, as you can at least activate in 1024x768 2xFSAA and 4xAF without ending up below the performance of the previous generation. With the quality settings activated throughout, the Asus in the next higher resolution is still ahead of the values of the older cards in the lower resolution. The very good performance of the cards from the last test can be attributed to the other driver that was used, as a brief cross-check with the V8460 showed. So no cause for alarm here.
On the next page: Dungeon Siege