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Asus V8460 Ultra Deluxe in the test: The video talent with shutter glasses

Asus V8460 Ultra Deluxe in the test: The video talent with shutter glasses

Templemark D3D

The Templemark is, exactly like the following Villagemark, originally a demonstration program by PowerVR. However, since it supports a lot of current features such as hardware TnL, bump mapping and up to 6 texture layers in one pass, it is also well suited as an independent benchmark that is guaranteed not to be optimized for nVidia chips.

Templemark D3D v1.06
  • 1024x768x32:
    • Asus V8460 Ultra Deluxe
      137,5
    • GeForce4 Ti4400
      130,2
    • GeForce4 Ti4200 (128MB)
      116,1
    • Radeon8500 LE
      116.0
    • GeForce3
      88.6
    • Radeon8500 LE 'HQ'
      62,3
    • Asus V8460 Ultra Deluxe'HQ'
      59.8
    • GeForce3 'HQ'
      42.0
GF4Ti -standard
GF4TI -HQ
Radeon8500 -HQ

Edge smoothing and anisotropic filtering can only be described as equivalent here, but not the general image quality. Both chips, or rather their drivers, seem to have problems displaying the flames correctly, so a draw here. But not in terms of environment textures. These fail completely with the Radeon, easy to see from the lack of reflection on the floor.

This, combined with the better loopback capability of the Radeon, which can apply all 6 (one of which he saves himself for the environment textures ;-)) textures of the Templemark in one pass, ie it does not need an intermediate value in the Writing frame buffers, as the GeForce4 does, also leads to the performance of the GeForce4 Ti 4600, which is not all that glorious in relation to it, and which can with difficulty keep up with the Radeon. In the standard settings, the expected image results, staggered according to frequency and release date.

Codecreatures

A quite new benchmark from Codecult's forge, on whose licensing engine the benchmark based. DirectX8 pixel and vertex shaders are supported and otherwise this benchmark demands every system to the utmost, as can be clearly seen from the values ​​achieved. Shownsometimes more than 700,000 polygons per frame and at 30fps around 10 million polygons are chased through the TnL unit of the graphics card.

Codecreatures Demo
  • 1024x768x32:
    • Asus V8460 Ultra Deluxe
      27,0
    • GeForce4 Ti4400
      24 , 7
    • GeForce4 Ti4200 (128MB)
      21.7
    • Asus V8460 Ultra Deluxe 'HQ'
      14.2
    • Radeon8500 LE
      13,8
    • GeForce3
      11.0
    • GeForce3 'HQ'
      6,2
    • Radeon8500 LE 'HQ'
      0.0
      FSAA/AF not possible.
  • 1280x1024x32:
    • Asus V8460 Ultra Deluxe
      21,2
    • GeForce4 Ti4400
      19,3
    • GeForce4 Ti4200 (128MB)
      16,9
    • Radeon8500 LE
      10,6
    • Asus V8460 Ultra Deluxe 'HQ'
      10.3
    • GeForce3
      8,7
    • GeForce3 'HQ'
      4.8
    • Radeon8500 LE ' HQ “
      0.0
      FSAA/AF not possible.
  • 1600x1200x32:
    • Asus V8460 Ultra Deluxe
      17.0
    • GeForce4 Ti4400
      15.5
    • GeForce4 Ti4200 (128MB)
      13,4
    • Radeon8500LE
      7,9
    • GeForce3
      7,5
    • Asus V8460 Ultra Deluxe 'HQ'
      7, 4
    • GeForce3 'HQ'
      3,5
    • Radeon8500 LE 'HQ'
      0,0
      FSAA/AF not possible.

Even if this benchmark suits the doubled vertex shader of the Asus V8460 (and, moreover, probably neatly on nVidia chips) is generally optimized), this shows a clear picture of what a GeForce4 TI 4600 is capable of. Even with the FSAA & AF switched on, it beats its pursuers in their standard settings.

Regarding the image quality comparison, the Radeon unfortunately has to fit here, since Codecreatures apparently completely nullifies its FSAA attempts, and we with and without activated quality features get the same picture and therefore also the same performance.

So only 'standard' remains to be compared with 'HQ' on the GeForce4, which is especially visible on the wings of the dragonfly and the branches on the river bank improves quality.

On the next page: Game Benchmarks