Asus V8460 Ultra Deluxe in the test: The video talent with shutter glasses
- 1 Introduction
- 2 The card
- 3 Scope of delivery
- 4 drivers and Software
- 5 Technology
- 6 Test system
- 7 Synthetic benchmarks
- 9 Game benchmarks
- 13 Conclusion
Another system came to the test tem based on a combination of SiS745 chipset and AthlonXP 2100+ with 256MB DDR-RAM. We tested under Windows2000, because it represents the basis for the home OS of the future in Microsoft's portfolio and therefore it is easy to estimate how reliable and performant the respective drivers are under this operating system.
Service Pack 2 and the current application update from Microsoft were also installed, as well as chipset driver version 1.09 from SiS. The latest DirectX 8.1b goes without saying.
The GeForce3 and GeForce4 Ti cards were tested with the new 30.30 driver, as this corrected the so-called splash screen bug for the first time, which occurs when the splash screen is switched off led to lower values in 3DMark2001SE. For the Radeon8500 card, the current reference driver from ATi in version 6094 was used, as the leaked beta version 6118, with which the test was startedand from which the screenshots for 3DMark originate, but caused major problems.
The subjectively satisfactory onboard sound of the SiS chipset with the 7012.1.03c drivers was used for background noise.
- AMD AthlonXP 2100+ (1733MHz)
- Elitegroup K7S6A with SiS745 chipset
- 1 * 256MB KingMax BGA PC2700 DDR-RAM CL2.0
- Graphics card:
- Asus V8460 ultra DeLuxe (Ti4600)
- Asus V8200 pure (GF3)
- PowerMagic Radeon8500LE (R8500LE)
- IBM DTLA 307015
- Pioneer DVD A03
- Realtek RTL8139c network card
- Castlewood ORB removable drive
- A4 Tech Double Wheel Mouse
- Enermax power supply with 431 watts
- Windows2000 Professional
- Service Pack 2
- Application Update
- DirectX 8.1b
where available en, we also included the values of the GeForce4 TI4400 and TI4200 (128MB) from Inno3D from the last test , which, however, still used DirectX 8.1 and the nVidia driver revision 29.40. In this respect, it should be noted that the values cannot be 100 percent comparable.
As tests, we have tightened our course a little and at the same time rebuilt something. On the one hand, to get a more representative overview of the performance spectrum of the cards and, on the other hand, to counteract the special driver optimizations of the chip manufacturers for the two most popular benchmarks, Quake3 and 3DMark2001, which have recently become more and more popular. In this high-price segment for enthusiasts in particular, it would be very disappointing if real improvements were only noticeable in the two or three standard benchmarks.
In order to get a more meaningful picture of this high-end card, this time we did without separate tests with full-screen anti-aliasing (FSAA) and anisotropic filter (AF), because nobody really needs 150fps and more . Instead, both the standard HQ setting and 2xFSAA together 4xAF were used for each benchmark (the Radeon was switched to 2xQuality Smoothvision and 4xAF) and thus not just the frame rate, but, more importantly, the image quality significantly increased. We compare these with each other in the individual games. There are process-related differences between the GeForce3/4 and Radeon8500, which unfortunately cannot be captured in the screenshot. The images generally appear a little calmer on the Radeon, as Smoothvision also smooths the textures, but in return also a little more blurred, as it can partially cancel out the effect of the anisotropic filter.
Unless it is noted otherwise, all benchmarks ran in 32-bit color depth and, if possible, also 32-bit textures. In general, the highest possible detail settings were used to really challenge the test subjects.
Regarding the values of the GeForce4, which sometimes seem unusually slow under Direct3D, our old considerations should be mentioned again Unfortunately, nothing has changed even with the latest beta drivers. Let's hope the recently presented Radeon9700 from ATi will spurwill be enough for the driver programmers.
On the next page: Synthetic Benchmarks