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Asus V8440 TD and V8460 ultra TD in the test: Two 'Ti' tans among themselves

Asus V8440 TD and V8460 ultra TD in the test: Two 'Ti' tans among themselves

Quake III Arena + AF

Thanks to the already high frame rates, Quake III Arena can also serve as a victim for measures to improve image quality. Even when using the anisotropic filter, the shooter can be played smoothly throughout. Whether you can enjoy the significantly increased texture quality in the heat of theBeing able to perceive combat is another matter.

Quake III Arena + AF
  • 1152x864x32Bit:
    • Asus V8460 ultra
      151.7
    • Asus V8440
      151.1
    • GF4 Ti4200 (225/250MHz)
      150.1
    • GF4 Ti4200 (250/222MHz )
      148,4
    • Asus V8460 ultra '2xAF' ​​
      140.5
    • Asus V8440 '2xAF' ​​
      130.8
    • Asus V8460 ultra '4xAF'
      116.9
    • GF4 Ti4200 (225/250MHz) '2xAF' ​​
      112,3
    • GF4 Ti4200 (250/222MHz) '2xAF' ​​
      111.9
    • Asus V8440 '4xAF'
      106.0
    • Asus V8460 ultra '8xAF'
      102,6
    • Asus V8440 '8xAF'
      92,8
    • GF4 Ti4200 (250/222MHz) '4xAF'
      91.3
    • GF4 Ti4200 (225/250MHz) '4xAF'
      88, 7
    • GF4 Ti4200 (250/222MHz) '8xAF'
      80,5
    • GF4 Ti4200 (225/250MHz) '8xAF'
      77.4

On the extremely bandwidth-hungry Quake III Arena, it can be shown quite clearly that the performance of the cards with the anisotropic filter switched on is determined by the graphics chip or its clock frequency. The TI4200 overtakes its actually faster sister in Quake III Arena with a memory clock of only 222MHz thanks to its higher clocked chip.

After theTests (when the bug regarding AF and multitexturing became more and more apparent, because of which we also consulted nVidia) a new reference driver from nVidia with the version number 28.90 leaked 'by accident'. We quickly re-tested it with GL_Extreme and here is the result.

GL_Extreme fill rate with 'Det.28.90'
Unit: points
  • Without AF:
    • Asus V8460 ultra 'Multitext.'
      2.299
    • GeForce3 'Multitext.'
      1.265
    • Asus V8460 ultra 'Singletext.'
      1.102
    • GeForce3 'Singletext.'
      607
  • With AF:
    • Asus V8460 ultra 'Multitext.'
      1.561
    • GeForce3 'Multitext.'
      787
    • Asus V8460 ultra 'Singletext.'
      576
    • GeForce3 'Singletext.'
      389

The problem is now out of the world under OpenGL, and on the contrary, even multitexturing seems to work extremely well in conjunction with an anisotropic filter. We will shortly submit a short addendum for Quake III Arena + AF.

Giants + AF

Giants + AF
  • 1280x1024x32Bit:
    • Asus V8460 ultra
      56.43
    • Asus V8440
      53,92
    • GF4 Ti4200 (225/250MHz)
      50.87
    • GF4 Ti4200 (250/222MHz)
      49.40
    • Asus V8460 ultra'2xAF' ​​
      48.56
    • Asus V8440 '2xAF' ​​
      46,06
    • Asus V8460 ultra '4xAF'
      43,03
    • GF4 Ti4200 (250/222MHz) '2xAF' ​​
      42,52
    • GF4 Ti4200 (225/250MHz) '2xAF' ​​
      42 , 20
    • Asus V8440 '4xAF'
      40,46
    • Asus V8460 ultra '8xAF'
      39.02
    • GF4 Ti4200 (250/222MHz) '4xAF'
      37.45
    • GF4 Ti4200 (225/250MHz) '4xAF'
      36,68
    • Asus V8440 '8xAF'
      36,62
    • GF4 Ti4200 (250/222MHz) '8xAF'
      33.54
    • GF4 Ti4200 (225/250MHz) '8xAF'
      32,80

Only the Asus V8460 ultra manages to take off the lower clocked TI4200 cards by an entire quality level and can sometimes be dangerously close to its little sister Move closer to home with higher quality. The rest of the results come with no surprises.

On the next page: FSAA and AF combined

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