Asus V8440 TD and V8460 ultra TD in the test: Two 'Ti' tans among themselves
- 1 Introduction
- 2 The cards
- 3 Scope of delivery
- Drivers and tools
- 4 Technical details
- 6 Test system
- 7 Synthetic benchmarks
- 10 Game benchmarks
- 15 FSAA Performance
- 18 Anisotropic Filter
- 20 FSAA and AF combined
- Image quality
- 21 Conclusion
Quake III Arena + FSAA
And here the OpenGL variant under Quake III Arena. The 4xS mode, which is unofficial at least for GeForce3 cards, is not available in OpenGL, so the tables are a little bit clearer.
Here you can see two things very clearly: First, the GeForce4 (and probably also the GeForce3) slowed down significantly by our test system (but that was already clear beforehand) and secondly, Quake III Arena is interested in nothing other than the memory bandwidth. The Ti4200 has no chance against its sister with a higher RAM clock. It is impressive what the Asus cards are capable of. 150fps with Quincunx anti-aliasing are certainly sufficient even for professional Quake.
The above also applies here, but the air for the GeForce3 and GeForce4 MX slowly but surely becomes thinner when using 4xFSAA.
The performance of the older GeForce3 is sufficient even for die-hards. Cards at 4xFSAA are now hardly enough to enable a bearable gaming experience, only the top model from Asus, the V8460 ultra, manages to stay above the 60fps limit.
Also the € 550 monster can no longer deliver really smooth frame rates, as long as the maximum adjustable quality is used as a basis. For a well-maintained game with 2xFSAA, the V8440 was just enough.
One thing stands out from the entire Quake III Arena range: The LMA-II optimizations of the GeForce4 Ti seem to be taking effect. Even the variant of the Ti4200 with a slower clock rate of 222MHz can not only work in the 2x and quincunx modes, where it can save write access to the RAM due to its improved Accuview, but also in the similarly executed 4x mode with at least 6fps from the GeForce3 distance.
On the next page: Giants + FSAA