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Asus V8440 TD and V8460 ultra TD in the test: Two 'Ti' tans among themselves

Asus V8440 TD and V8460 ultra TD in the test: Two 'Ti' tans among themselves

Giants

The DirextX-7 game Giants comes from Planetmoon. Presented as a launch demo for the GeForce2, it is actually rather old, but shows a very appealing look and effects worth seeing. The integrated 'Gamegauge' benchmark was tested in the maximum quality settings.

Giants v1.4
  • 1024x768:
    • Asus V8460 ultra
      63.87
    • Asus V8440
      62.00
    • GF4 Ti4200 (225/250MHz )
      59.25
    • GF4 Ti4200 (250/222MHz)
      57,80
    • GeForce3
      56, 14
    • GeForce3 Ti200
      52.35
    • GeForce4 MX440
      52,11
  • 1152x864:
    • Asus V8460 ultra
      60.72
    • Asus V8440
      58.59
    • GF4 Ti4200 (225/250MHz)
      55,60
    • GF4 Ti4200 (250/222MHz)
      54 , 30
    • GeForce3
      52,98
    • GeForce3 Ti200
      48.95
    • GeForce4 MX440
      48,47
  • 1280x1024:
    • Asus V8460 ultra
      56.43
    • Asus V8440
      53.92
    • GF4 Ti4200 ( 225/250MHz)
      50.87
    • GF4 Ti4200 (250/222MHz)
      49,40
    • GeForce3
      48.66
    • GeForce3 Ti200
      44.35
    • GeForce4 MX440
      43,27
  • 1600x1200:
    • Asus V8460 ultra
      49.85
    • AsusV8440
      46.69
    • GF4 Ti4200 (225/250MHz)
      43,19
    • GF4 Ti4200 (250/222MHz)
      41,60
    • GeForce3
      41,48
    • GeForce3 Ti200
      37,41
    • GeForce4 MX440
      35.26

Giants is a prime example of a CPU-limited game, as the frame rates are barely that far apart to justify the sometimes huge price difference between the individual cards. Even in the highest resolutions, the game is still fairly playable on every map. This clearly qualifies it as a victim for experiments with quality-increasing measures, such as FSAA or the activation of anisotropic filtering in order to exploit the idle performance of the graphics subsystem.

Unreal Tournament

Unreal Tournament uses a lot of the CPU and offers a lot of effects. The game benefits from a high memory bandwidth of the graphics card and system memory, but does not use T&L. Although Unreal Tournament supports various interfaces such as OpenGL, S3TC, Glide and Direct3D, we only use Direct3D. The Unreal Tournament benchmark is less CPU limited than the UTbench and therefore enables useful statements about the average performance by showing a 4 against 4 capture the flag game.

The test was carried out in high quality settings, the minimum required Frame rate was set to 0 to prevent UT from dynamically adapting during heavy loads. We also set the detail textures to 'True', and the texture palette was also adjusted to 32Bit, as was the Z-Buffer.

Unreal Tournament v4.36 32Bit
  • 1024x768:
    • Asus V8460 ultra
      104.26
    • Asus V8440
      103.92
    • GF4 Ti4200 (225/250MHz)
      102.93
    • GeForce3
      102,80
    • GF4 Ti4200 (250/222MHz)
      100.20
    • GeForce3 Ti200
      94,17
    • GeForce4 MX440
      78.15
  • 1152x864:
    • Asus V8460 ultra
      101.50
    • Asus V8440
      99.86
    • GF4 Ti4200 (225/250MHz)
      98 , 24
    • GeForce3
      97,69
    • GF4 Ti4200 (250/222MHz)
      94.24
    • GeForce3 Ti200
      86.68
    • GeForce4 MX440
      65.92
  • 1280x1024:
    • Asus V8460 ultra
      96.58
    • Asus V8440
      93,64
    • GF4 Ti4200 (225/250MHz)
      89.35
    • GeForce3
      86.10
    • GF4 Ti4200 (250/222MHz)
      82,33
    • GeForce3 Ti200
      71,65
    • GeForce4 MX440
      51,71
  • 1600x1200:
    • Asus V8460 ultra
      86.94
    • Asus V8440
      78.79
    • GF4 Ti4200(225/250MHz)
      71,31
    • GeForce3
      66.73
    • GF4 Ti4200 (250/222MHz)
      63.50
    • GeForce3 Ti200
      51.68
    • GeForce4 MX440
      38,38

While the field is still close together in 1024x768 and even the GeForce4 MX440 can still keep up, the wheat is separated from the chaff later and the two Asus cards have a clear 10% lead over the simulated Ti4200s. To be fair, it has to be said that even with our tightened settings, Unreal Tournament is still playable in 1600x1200 with a GeForce3 Ti200.

On the next page: Quake III Arena

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