Asus A7V266-E in the test: VIA KT266A part two
The GLMark has in particular Thanks to its absolutely constant and above all reproducible results, it is firmly integrated into our benchmark course. In two more or less graphically impressive scenes, the board, CPU and Co. can show what they're made of.
As in Quake3Arena In Vulpine GLMark, the Asus board can add a few frame fractions to the already imposing leadership of the KT266A in the form of the 8KHA +. As usual, the difference in the low resolution is clearer. The graphics card only plays a limited role there. Although the top position is clearly recognizable in 1024 @ 32Bit, the lead of 0.3 frames cannot really be called 'game-critical'.
3DMark 2000 v1.1
The already slightly outdated but still probably one of the most famous DirectX 7.0 benchmarks is bad. However, since we are testing mainboards and not graphics cards at this point, this fact was negligible.
And Here, too, the A7V266-E can expand the already quite clear leadership of the 8KHA + by a little over 100 3DMarks. Converted, however, results in 'only' 1% more performance.
A popular component of the 3D Mark 2000 is the CPU Mark. In this discipline, the processor has to calculate two game scenes 'in software' without the aid of the graphics card. The performance of the mainboard and memory plays an exceptionally large role here.
Here, too, the A7V266-E was able to take the lead again, albeit by a narrow margin. It not only jumped the hurdle of 600 points previously reserved for the KT266A, but also climbed the top position with 628 points and a lead of one percent.
On the next page: 3DMark 2001