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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

Quake III Arena

Even if Quake III is suspected of being the target of extreme optimization efforts on the part of the driver programmer, just like the 3DMark 2001SE, it still finds attention in almost every review on the net. Also and precisely because it is almost exclusively limited by the graphics performance andBecause the engine represents the basic framework for many other current games, it is ideally suited to puff up the already grayed-out textures and polygons with FSAA, as already done, and the combination of FSAA and AF.

Quake III FSAA + AF 1024
  • 0xFSAA 0xAF :
    • GF4 Ti 4400
      165.9
    • GF4 Ti 4200-64
      165,5
    • GF4 TI 4200-128
      165.5
    • GF3 classic
      161,9
  • 0xFSAA 2xAF:
    • GF4 Ti 4400
      164,1
    • GF4 Ti 4200- 64
      161,5
    • GF4 TI 4200-128
      157.7
    • GF3 classic
      141,8
  • 0xFSAA 4xAF:
    • GF4 Ti 4400
      155,6
    • GF4 Ti 4200-64
      147,3
    • GF4 TI 4200-128
      142,1
    • GF3 classic
      120,3
  • 0xFSAA 8xAF:
    • GF4 Ti 4400
      145,1
    • GF4 Ti 4200-64
      135,3
    • GF4 TI 4200-128
      130.1
    • GF3 classic
      107.5
  • 2xFSAA 2xAF:
    • GF4 Ti 4400
      154,1
    • GF4 Ti 4200-64
      143.0
    • GF4 TI4200-128
      132,1
    • GF3 classic
      81,7
  • 2xFSAA 4xAF:
    • GF4 Ti 4400
      140.1
    • GF4 Ti 4200- 64
      127,3
    • GF4 TI 4200-128
      117.6
    • GF3 classic
      70.7
  • 2xFSAA 8xAF:
    • GF4 Ti 4400
      127.7
    • GF4 Ti 4200-64
      115,3
    • GF4 TI 4200-128
      106, 9
    • GF3 classic
      64,5
  • 3xFSAA 2xAF:
    • GF4 Ti 4400
      154,0
    • GF4 Ti 4200-64
      143.0
    • GF4 TI 4200-128
      132.1
    • GF3 classic
      68,6
  • 3xFSAA 4xAF:
    • GF4 Ti 4400
      140 , 1
    • GF4 Ti 4200-64
      127,2
    • GF4 TI 4200-128
      117,6
    • GF3 classic
      60.7
  • 3xFSAA 8xAF:
    • GF4 Ti 4400
      127.7
    • GF4 Ti 4200-64
      115,3
    • GF4 TI 4200-128
      106.9
    • GF3 classic
      56,1
  • 4xFSAA 2xAF:
    • GF4 Ti4400
      95.3
    • GF4 Ti 4200-64
      85,5
    • GF4 TI 4200-128
      77.0
    • GF3 classic
      60.7
  • 4xFSAA 4xAF:
    • GF4 Ti 4400
      88,9
    • GF4 Ti 4200-64
      79, 9
    • GF4 TI 4200-128
      72,2
    • GF3 classic
      54,7
  • 4xFSAA 8xAF:
    • GF4 Ti 4400
      83.5
    • GF4 Ti 4200-64
      75.1
    • GF4 TI 4200-128
      68.4
    • GF3 classic
      51.0

Even with the most extreme settings available, Quake III can still be played quite well in 1024 resolution on the Geforce4 cards . For frugal or late upgraders, their Geforce3 (possibly in the Ti version) may still do a good job.

As can be seen in the table below, Quake III stays in the simple scenarios with not too many players next higher resolution 1152x864 on the Tornado GeForce4 cards still well playable including the eye candy. The higher its memory clock, the more frames Quake III elicits. A GeForce3, on the other hand, has already reached the end of its capacity in 1024 and high quality settings.

Quake III FSAA + AF
FSAA/AF level GF4 Ti 4400 GF4 Ti 4200- 64 GF4 Ti 4200-128 GF3 classic 1152x864 0x/0x 164.9 163.6 161.2 148.4 0x/2x 154.9 146.3140.1 120.2 0x/4x 138.2 127.5 121.4 100.6 0x/8x 125.4 114.5 109.3 89.8 2x/2x 132.4 118.7 107.5 66, 5 2x/4x 117.1 104.5 95.6 57.9 2x/8x 105.8 94.4 87.0 52.9 3x/2x 132.5 118.7 107.5 55.6 3x/4x 117 , 1 104.5 95.6 49.4 3x/8x 105.8 94.4 87.0 45.8 4x/2x 72.1 61.9 57.9 44.6 4x/4x 67.9 57.9 54.8 40.3 4x/8x 64.3 54.8 52.2 37.5 1280x1024 0x/0x 157.4 149.9 142.5 121.5 0x/2x 130.6 119.1 112.9 95 , 4 0x/4x 111.5 100.8 95.9 80.0 0x/8x 99.5 89.9 86.0 71.5 2x/2x 103.1 90.9 81.8 51.5 2x/4x 90.9 80.4 73.3 44.8 2x/8x 82.2 72.9 67.0 41.1 3x/2x 103.1 90.9 81.7 42.7 3x/4x 90.9 80, 4 73.3 3 8.2 3x/8x 82.2 73.0 67.0 35.5 4x/2x 54.2 44.1 43.3 30.4 4x/4x 51.4 41.0 41.3 28.7 4x/8x 48.8 38.7 39.5 26.8 1600x1200 0x/0x 126.2 113.3 104.4 88.2 0x/2x 97.5 87.7 82.9 70.6 0x/4x 82.3 74.1 70.5 59.6 0x/8x 73.4 66.2 63.3 53.3 2x/2x 58.8 46.9 46.8 30.4 2x/4x 53.7 41.6 43, 4 26.8 2x/8x 49.6 38.5 40.4 24.6 3x/2x 52.0 41.3 42.9 26.0 3x/4x 48.0 37.8 40.0 23.3 3x/8x 44.7 35.5 37.5 21.7 4x/2x 36.1 NA 28.5 NA 4x/4x 34.6 NA 27.5 NA 4x/8x 33.2 NA 26.5 NA

Even if the last values ​​seem rather weak, we can still remember how we, when Quake III appeared, a performance of just under40 fps felt like a rapid flight through the splendor of the pictures.

On the next page: AF & image quality