
3x GeForce4 Ti from Inno3D in the test: Cheaper range of models
Quake III Arena
As mentioned before, the Quake III Arena is only limited by graphics cards. Therefore, the highest percentage performance drops are to be expected here. Especially with a 3D shooter, however, a consistently high frame rate is in the truest sense of the wordvital. From this point of view, even if you are very used to suffering, you shouldn't play with graphics settings that cause less than 40fps in a simple time demo. For a really smooth game the average value should be at least 60fps, professional Quake prefer significantly higher values.
- 0x FSAA:
- GF4 Ti 4400165,9
- GF4 Ti 4200-64165 , 5
- GF4 TI 4200-128165,5
- GF3 classic161,9
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- 2x FSAA:
- GF4 Ti 4400162.8
- GF4 Ti 4200-64157.3
- GF4 TI 4200-128149,1
- GF3 classic97.7
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- 3x FSAA:
- GF4 Ti 440 0163.0
- GF4 Ti 4200-64157.2
- GF4 TI 4200-128149,1
- GF3 classic79,5
-
- 4x FSAA:
- GF4 Ti 4400102.0
- GF4 Ti 4200-6491, 4
- GF4 TI 4200-12882.0
- GF3 classic68.0
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In a nutshell, 2xFSAA is no problem on all cards, but 4xFSAA should still be able to endure well to very well, deliversbut even the GeForce3 is still almost 70fps here.
- 0x FSAA:
- GF4 Ti 4400164,9
- GF4 Ti 4200-64163,6
- GF4 TI 4200-128161,2
- GF3 classic148,4
-
- 2x FSAA:
- GF4 Ti 4400149,6
- GF4 Ti 4200-64136,1
- GF4 TI 4200-128122,8
- GF3 classic78.7
-
- 3x FSAA:
- GF4 Ti 4400149.7
- GF4 Ti 4200-64136.1
- GF4 TI 4200-128122.8
- GF3 classic63,9
-
- 4x FSAA:
- GF4 Ti 440076.4
- GF4 Ti 4200-6466.6
- GF4 TI 4200-12861.0
- GF3 classic50,4
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Here it is getting tight for the good old GeForce3 as far as 4xFSAA is concerned, the GeForce4 cards, however, still allow smooth gaming in this setting.
- 0x FSAA:
- GF4 Ti 4400157,40
- GF4 Ti4200-64149.90
- GF4 TI 4200-128142,50
- GF3 classic121 , 50
-
- 2x FSAA:
- GF4 Ti 4400119,40
- GF4 Ti 4200-64104,70
- GF4 TI 4200-12892.90
- GF3 classic60.10
-
- 3x FSAA:
- GF4 Ti 4400119,40
- GF4 Ti 4200-64104, 60
- GF4 TI 4200-12892.90
- GF3 classic48,80
-
- 4x FSAA:
- GF4 Ti 44005 7,10
- GF4 Ti 4200-6448,40
- GF4 TI 4200-12845,40
- GF3 classic36,60
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Only with a GeForce4 Ti 4400 it could still be played reasonably tolerably with 4xFSAA, the rest of the field should be limited to 2x or in the case of the Ti 4200 to 3xFSAA stay.
- 0x FSAA:
- GF4 Ti 4400126.20
- GF4 Ti 4200-64113,30
- GF4 TI 4200-128104,40
- GF3 classic88.20
-
- 2x FSAA:
- GF4 Ti440064,40
- GF4 Ti 4200-6453.20
- GF4 TI 4200-12850.60
- GF3 classic36.20
-
- 3x FSAA:
- GF4 Ti 440056,40
- GF4 Ti 4200-6446, 60
- GF4 TI 4200-12846.10
- GF3 classic30,10
-
- 4x FSAA:
- GF4 Ti 440037.50
- GF4 TI 4200-12829.50
- GF4 Ti 4200-640.00with 64MB not possible
- GF3 classic0.00with 64MB n ot possible
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1600x1200 with 4xFSAA is too much for a full-blown Ti 4400. 2xFSAA would still be bearable on a GeForce4. Starting points for the upcoming DirectX 9 generation become clear here: Playable FSAA even up to the very highest resolutions, the GeForce4 does a good job.
On the next page: Dungeon Siege