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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

Quake III Arena

As mentioned before, the Quake III Arena is only limited by graphics cards. Therefore, the highest percentage performance drops are to be expected here. Especially with a 3D shooter, however, a consistently high frame rate is in the truest sense of the wordvital. From this point of view, even if you are very used to suffering, you shouldn't play with graphics settings that cause less than 40fps in a simple time demo. For a really smooth game the average value should be at least 60fps, professional Quake prefer significantly higher values.

Quake III FSAA 1024x768
  • 0x FSAA:
    • GF4 Ti 4400
      165,9
    • GF4 Ti 4200-64
      165 , 5
    • GF4 TI 4200-128
      165,5
    • GF3 classic
      161,9
  • 2x FSAA:
    • GF4 Ti 4400
      162.8
    • GF4 Ti 4200-64
      157.3
    • GF4 TI 4200-128
      149,1
    • GF3 classic
      97.7
  • 3x FSAA:
    • GF4 Ti 440 0
      163.0
    • GF4 Ti 4200-64
      157.2
    • GF4 TI 4200-128
      149,1
    • GF3 classic
      79,5
  • 4x FSAA:
    • GF4 Ti 4400
      102.0
    • GF4 Ti 4200-64
      91, 4
    • GF4 TI 4200-128
      82.0
    • GF3 classic
      68.0

In a nutshell, 2xFSAA is no problem on all cards, but 4xFSAA should still be able to endure well to very well, deliversbut even the GeForce3 is still almost 70fps here.

Quake III FSAA 1152x864
  • 0x FSAA:
    • GF4 Ti 4400
      164,9
    • GF4 Ti 4200-64
      163,6
    • GF4 TI 4200-128
      161,2
    • GF3 classic
      148,4
  • 2x FSAA:
    • GF4 Ti 4400
      149,6
    • GF4 Ti 4200-64
      136,1
    • GF4 TI 4200-128
      122,8
    • GF3 classic
      78.7
  • 3x FSAA:
    • GF4 Ti 4400
      149.7
    • GF4 Ti 4200-64
      136.1
    • GF4 TI 4200-128
      122.8
    • GF3 classic
      63,9
  • 4x FSAA:
    • GF4 Ti 4400
      76.4
    • GF4 Ti 4200-64
      66.6
    • GF4 TI 4200-128
      61.0
    • GF3 classic
      50,4

Here it is getting tight for the good old GeForce3 as far as 4xFSAA is concerned, the GeForce4 cards, however, still allow smooth gaming in this setting.

Quake III FSAA 1280x1024
  • 0x FSAA:
    • GF4 Ti 4400
      157,40
    • GF4 Ti4200-64
      149.90
    • GF4 TI 4200-128
      142,50
    • GF3 classic
      121 , 50
  • 2x FSAA:
    • GF4 Ti 4400
      119,40
    • GF4 Ti 4200-64
      104,70
    • GF4 TI 4200-128
      92.90
    • GF3 classic
      60.10
  • 3x FSAA:
    • GF4 Ti 4400
      119,40
    • GF4 Ti 4200-64
      104, 60
    • GF4 TI 4200-128
      92.90
    • GF3 classic
      48,80
  • 4x FSAA:
    • GF4 Ti 4400
      5 7,10
    • GF4 Ti 4200-64
      48,40
    • GF4 TI 4200-128
      45,40
    • GF3 classic
      36,60

Only with a GeForce4 Ti 4400 it could still be played reasonably tolerably with 4xFSAA, the rest of the field should be limited to 2x or in the case of the Ti 4200 to 3xFSAA stay.

Quake III FSAA 1600x1200
  • 0x FSAA:
    • GF4 Ti 4400
      126.20
    • GF4 Ti 4200-64
      113,30
    • GF4 TI 4200-128
      104,40
    • GF3 classic
      88.20
  • 2x FSAA:
    • GF4 Ti4400
      64,40
    • GF4 Ti 4200-64
      53.20
    • GF4 TI 4200-128
      50.60
    • GF3 classic
      36.20
  • 3x FSAA:
    • GF4 Ti 4400
      56,40
    • GF4 Ti 4200-64
      46, 60
    • GF4 TI 4200-128
      46.10
    • GF3 classic
      30,10
  • 4x FSAA:
    • GF4 Ti 4400
      37.50
    • GF4 TI 4200-128
      29.50
    • GF4 Ti 4200-64
      0.00
      with 64MB not possible
    • GF3 classic
      0.00
      with 64MB n ot possible

1600x1200 with 4xFSAA is too much for a full-blown Ti 4400. 2xFSAA would still be bearable on a GeForce4. Starting points for the upcoming DirectX 9 generation become clear here: Playable FSAA even up to the very highest resolutions, the GeForce4 does a good job.

On the next page: Dungeon Siege