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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

FSAA Performance

Now we come to the subject of full screen anti aliasing. Since the introduction of the GeForce3, chips from nVidia have not only mastered the classic supersampling process, which internally calculates the image completely in a higher resolution and then downscales it and over theOutputs framebuffer to the RAMDAC. In terms of quality, the process is of very high quality, but unfortunately requires a lot of power, which is not surprising, the process causes even more effort than actually playing in a higher resolution. GeForce3 and GeForce4 (MX and Ti) use a process called multisampling for performance reasons, which only works on the edges of the objects in a scene. The advantage of this is that the annoying podium artefacts are now smoothed out with significantly increased performance. The disadvantage of this is that the textures remain completely untreated. We have already gone into more details here .

3DMark 2001 SE

Since the 3DMark 2001 scales quite well both with increasing graphics performance and with a higher processor clock, we have included it in our FSAA performance round as a quasi golden mean, with Dungeon Siege being the CPU-limited side and Quake III later being the purely graphics-limited side. We don't want to repeat details about 3DMark 2001 here, it has meanwhile simply become an institution despite its dubious practical use.

Small note: nVidia's own Quincunx method is here, just like in Direct-X 3xFSAA denotes.

3DMark 2001SE FSAA 1024x768
Unit: points
  • 0x FSAA:
    • GF4 Ti 4400
      10.126
    • GF4 Ti 4200-64
      9.523
    • GF4 TI 4200-128
      9.433
    • GF3 classic
      7.655
  • 2x FSAA:
    • GF4 Ti 4400
      8.284
    • GF4 Ti 4200-64
      7.782
    • GF4 TI 4200-128
      7.428
    • GF3classic
      5.582
  • 3x FSAA:
    • GF4 Ti 4400
      8.169
    • GF4 Ti 4200-64
      7.663
    • GF4 TI 4200-128
      7.300
    • GF3 classic
      5.012
  • 4x FSAA:
    • GF4 Ti 4400
      5.258
    • GF4 Ti 4200-64
      4,828
    • GF4 TI 4200-128
      4,469
    • GF3 classic
      3.503
  • 4xS FSAA:
    • GF4 Ti 4400
      4,992
    • GF4 Ti 4200-64
      4,597
    • GF4 TI 4200-128
      4.23 7
    • GF3 classic
      3.295

The most obvious thing here is that the GeForce4 has both 2xFSAA and the quincunx, which is almost equivalent in terms of power loss. Procedure loses very little performance. Apparently, most of the optimization work has been done here. The Ti 4200 performs almost as much in both variations as a GeForce3 in the lower FSAA level. With the Ti 4400 you are in any case beyond this range.

3DMark 2001SE FSAA 1152x864
Unit: points
  • 0x FSAA:
    • GF4 Ti 4400
      9.311
    • GF4 Ti 4200-64
      8.776
    • GF4 TI 4200-128
      8.567
    • GF3classic
      7.019
  • 2x FSAA:
    • GF4 Ti 4400
      7.279
    • GF4 Ti 4200-64
      6.689
    • GF4 TI 4200-128
      6.294
    • GF3 classic
      4.697
  • 3x FSAA:
    • GF4 Ti 4400
      7.231
    • GF4 Ti 4200-64
      6.666
    • GF4 TI 4200-128
      6.258
    • GF3 classic
      4.163
  • 4x FSAA:
    • GF4 Ti 4400
      4.026
    • GF4 Ti 4200-64
      3.634
    • GF4 TI 4200-128
      3.344
    • GF3 classic
      2.728
  • 4xS FSAA:
    • GF4 Ti 4400
      3.801
    • GF4 Ti 4200-64
      3.468
    • GF4 TI 4200-128
      3.172
    • GF3 classic
      2.574

Here the Ti 4200 is slowly getting a little tight to achieve higher values ​​with a higher FSAA level than the GeForce3. This can only work really well in 3x or Quincunx mode, which on the GeForce4 cards in this resolution does not lead to any drop in performance compared to the 2x mode. The GeForce4 Ti 4400 alone is consistently a class better.

3DMark 2001SE FSAA 1280x1024
Unit: points
  • 0x FSAA:
    • GF4Ti 4400
      8.315
    • GF4 Ti 4200-64
      7.811
    • GF4 TI 4200-128
      7.509
    • GF3 classic
      6.191
  • 2x FSAA:
    • GF4 Ti 4400
      5.989
    • GF4 Ti 4200-64
      5.320
    • GF4 TI 4200-128
      4,981
    • GF3 classic
      3.698
  • 3x FSAA:
    • GF4 Ti 4400
      5.977
    • GF4 Ti 4200-64
      5.311
    • GF4 TI 4200-128
      4.979
    • GF3 classic
      3.249
  • 4x FSAA:
    • GF4 Ti 4400
      3.022
    • GF4 Ti 4200-64
      2.710
    • GF4 TI 4200 -128
      2,473
    • GF3 classic
      2.071
  • 4xS FSAA:
    • GF4 Ti 4400
      2.866
    • GF4 Ti 4200-64
      2.574
    • GF4 TI 4200-128
      2.354
    • GF3 classic
      1.960

In this resolution it is slowly becoming scarce for 4x-FSAA with all cards, only the Ti 4400 shaft with great difficulty (but still without overclocking) the 3000 point hurdle. With 2X or 3x FSAA you are on the safe smooth side.

3DMark 2001SE FSAA 1600x1200
Unit: Points
  • 0x FSAA:
    • GF4 Ti 4400
      6.707
    • GF4 Ti 4200-64
      6.224
    • GF4 TI 4200-128
      5.831
    • GF3 classic
      4,883
  • 2x FSAA:
    • GF4 Ti 4400
      3.727
    • GF4 Ti 4200-64
      3.235
    • GF4 TI 4200-128
      3,038
    • GF3 classic
      2,466
  • 3x FSAA:
    • GF4 Ti 4400
      3.446
    • GF4 Ti 4200-64
      3.003
    • GF4 TI 4200-128
      2.837
    • GF3 class ic
      2.168
  • 4x FSAA:
    • GF4 Ti 4400
      1,903
    • GF4 TI 4200-128
      1,533
    • GF4 Ti 4200-64
      0
      not possible with 64MB
    • GF3 classic
      0
      not possible with 64MB
  • 4xS FSAA:
    • GF4 Ti 4400
      1.819
    • GF4 TI 4200-128
      1,471
    • GF4 Ti 4200- 64
      0
      not possible with 64MB
    • GF3 classic
      0
      not possible with 64MB

In the highest resolution there is nowhere more anti-aliasing for free. The 64MB cards aretechnically no longer able to display 4xFSAA, whereby the GeForce3 automatically switches back to 2xFSAA, the GeForce4 aborts with an error message. Even the 2x mode is associated with an almost 50% drop in performance on all cards, 4xFSAA can be viewed and you can be pleased about the image quality, but a game is out of the question, as the 3DMark scenes sometimes stutter with below 10 fps to yourself.

On the next page: Quake III Arena