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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

Quake III Arena

Quake 3 Arena only uses OpenGL for graphic display. The first person shooter is characterized by a relatively high number of polygons and extremely fast game play. From a resolution of 1024x768x32, the demands on the memory bandwidth of the graphics card are particularly high. Testedwas released with Point Release 1.30 and the 'Four' demo contained in it exclusively under the maximum quality that can be set in the menu.

Quake III Arena
  • 1024x768:
    • GF4 Ti 4400
      165,9
    • GF4 Ti 4200-64
      165, 5
    • GF4 TI 4200-128
      165.5
    • GF3 classic
      161,9
  • 1152x864:
    • GF4 Ti 4400
      164.9
    • GF4 Ti 4200-64
      163,6
    • GF4 TI 4200-128
      161,2
    • GF3 classic
      148,4
  • 1280x1024:
    • GF4 Ti 4400
      157.4
  • GF4 Ti 4200-64
    149.9
  • GF4 TI 4200-128
    142,5
  • GF3 classic
    121,5
  • 1600x1200:
    • GF4 Ti 4400
      126.2
    • GF4 Ti 4200-64
      113,3
    • GF4 TI 4200-128
      104,4
    • GF3 classic
      88.2
  • This time we were no longer surprised by the close proximity of the cards in 1024, as we were already in the last test found that it was due to the sound, which is turned off in many other tests on the web for higher performance values. Without sound, however, even professional Quakers who otherwise get the game so fardeface it so that it only looks like a Lego landscape, play it very rarely and therefore it remains activated for us. As with Dungeon Siege, the following applies: where graphics performance is idle, FSAA and/or anisotropic filtering is simply switched on.

    Jedi Knight II

    The long-awaited sequel to the comes from Lucas Arts first computer episode of the adventures of Kyle Katarrn. Swinging your lightsaber you wander through locations in the Star Wars universe to put a stop to the dark side of the force. In contrast to Quake III, on whose engine Jedi Knight II is based, there is no limit to the sound or graphics card and only in the highest resolutions there is still a difference between the cards, and that, although the in-game option anisotropic filtering (the the driver setting corresponds to level 2) has been activated.

    Jedi Knight II
    • 1024x768:
      • GF4 Ti 4200-64
        79.1
      • GF4 Ti 4400
        79.1
      • GF4 TI 4200-128
        79,0
      • GF3 classic
        75,9
    • 1152x864:
      • GF4 Ti 4200-64
        79.0
      • GF4 TI 4200-128
        79.0
      • GF4 Ti 4400
        79,0
  • GF3 classic
    75, 4
  • 1280x1024:
    • GF4 Ti 4400
      79,0
    • GF4 Ti 4200-64
      78,9
    • GF4 TI 4200-128
      78, 7
    • GF3classic
      69,3
  • 1600x1200:
    • GF4 Ti 4400
      74,5
    • GF4 Ti 4200-64
      69.9
    • GF4 TI 4200- 128
      67.8
    • GF3 classic
      52,6
  • In contrast to the driver revision 28.32, under which Jedi Knight II in 1600x1200 was slowed down from the 64MB version of the Ti 4200 to almost half the values ​​of the 128MB version, this bug has been corrected in the current drivers, so that an almost monotonous uniformity in the performance is achieved . In the next test we will probably be able to do without Jedi Knight II.

    On the next page: Serious Sam