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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

Codecreatures benchmark

A quite new benchmark from the forge of Codecult, on whose licensing engine the benchmark is based. DirectX8 pixel and vertex shaders are supported and otherwise this benchmark demands every system to the utmost, as can be seen in the values ​​achievedcan be read clearly. In some cases over 700,000 polygons per second are displayed and at 30fps, an average of around 10 million polygons are chased through the TnL unit of the graphics card.

Codecult Bench
  • 1024x768:
    • GF4 Ti 4400
      24,7
    • GF4 Ti4200-128 (513MHz)
      22.6
    • GF4 TI 4200-128
      21.7
    • GF4 Ti 4200-64
      18.0
    • GF3 classic
      11,2
  • 1152x864:
    • GF4 Ti 4400
      21.9
    • GF4 Ti4200-128 (513MHz)
      20.2
    • GF4 TI 4200-128
      19.2
    • GF4 Ti 4200-64
      15.7
  • GF3 classic
    9.8
  • 1280x1024:
    • GF4 Ti 4400
      19,3
    • GF4 Ti4200-128 (513MHz)
      17.8
    • GF4 TI 4200-128
      16.9
    • GF4 Ti 4200-64
      14.5
    • GF3 classic
      8,6
  • 1600x1200:
    • GF4 Ti 4400
      15.5
    • GF4 Ti4200-128 (513MHz)
      14.2
    • GF4 TI 4200-128
      13,4
    • GF4 Ti 4200-64
      11.5
    • GF3 classic
      7,8
  • In this next-generation benchmark, we once increased the 128MB version of the Ti 4200 to the same memory clock (which, by the way, could be achieved without any problems and stably) as the 64MB version offers . The Codecult benchmark succeeds in showing that, especially for upcoming games, a memory expansion of 128MB by no means has to represent overkill and can be good for one or the other frame per second.

    The picture that a Geforce3 gives in this benchmark is almost sad.

    Aquamark

    Aquamark is a DirectX 8.0 Benchmark from Massive and, like Aquanox, is based on the Krass engine, which is why it is a hybrid between a synthetic test and a real world benchmark. A detailed underwater world is shown. AquaNox uses the nFiniteFX engine of the GeForce3 or GeForce4 Ti. With more than 160 vertex shaders, special effects such as layered fog, caustics, photo-realistic materials, radiosity lighting and shadows are generated in real time. Pixel shaders are used for bump mapping and bespoke lighting effects. However, the frame rates from Aquamark are significantly below those from Aquanox. All cards were tested with the setting of 40MB texture size and activated pixel shader effects.

    Aquamark
    • 1024x768:
      • GF4 Ti 4400
        58.5
      • GF4 Ti 4200-64
        52,9
      • GF4 TI 4200-128
        51,1
      • GF3 classic
        36,4
    • 1152x864:
      • GF4 Ti 4400
        48.0
      • GF4 Ti 4200-64
        43.9
      • GF4 TI 4200-128
        42.0
      • GF3 classic
        31,4
    • 1280x1024:
      • GF4 Ti 4400
        39.5
      • GF4 Ti 4200-64
        36.9
      • GF4 TI 4200- 128
        34,1
      • GF3 classic
        27.0
    • 1600x1200:
      • GF4 Ti 4400
        29.4
      • GF4 Ti 4200-64
        26,8
      • GF4 TI 4200-128
        25.6
      • GF3 classic
        20.7

    While the Ti 4400 in the lowest resolution still has a higher chip - and can set the memory clock, si shows ch with an increasing number of pixels on the screen, which is more and more the timing of the GeForce4 chip becoming a braking factor.

    On the next page: Game benchmarks