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3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

3x GeForce4 Ti from Inno3D in the test: Cheaper range of models

GL Excess

GL Excess is an OpenGL benchmark that actually makes very little demands on the graphics hardware. Scenes with over 400 or even 800 frames per second are not uncommon here. But it offers some remarkable effects. Due to its low demands on the graphics card, it can see the differences betweenOnly make clear on the cards within the system limit, since other components can act as a brake here.

GL Excess
Unit: points
  • 1024x768:
    • GF4 Ti 4400
      7.201
    • GF4 Ti 4200-64
      6.998
    • GF4 TI 4200-128
      6.632
    • GF3 classic
      5,700
  • 1152x864:
    • GF4 Ti 4400
      6.675
    • GF4 Ti 4200-64
      6.354
    • GF4 TI 4200-128
      6.073
    • GF3 classic
      5.209
  • 1280x1024:
    • GF4 Ti 4400
      5.939
    • GF4 Ti 4200-64
      5.545
    • GF4 TI 4200 -128
      5.255
    • GF3 classic
      4.667
  • 1600x1200:
    • GF4 Ti 4400
      4,950
    • GF4 Ti 4200-64
      4.649
    • GF4 TI 4200-128
      4.400
    • GF3 classic
      4.076

In the lower resolutions you can clearly see that the GL Excess benchmark is no longer able to claim really modern 3D hardware such as the GeForce4 Ti cards from Inno3D, and the gaps are becoming increasingly blurred. Only from 1280x1024 the differences are more than marginal, but especially here the GeForce3 can keep up quite well, althoughhe is consistently the bottom light. A clear indication that neither high depth complexity nor complicated geometry restrict this benchmark.

Vulpine GL Mark

GLMark was developed by the German software company Vulpine and, like 3DMark2000 and 3DMark2001 for DirectX a purely synthetic benchmark for OpenGL. The benchmark is highly complex, especially when it comes to the number of polygons, and can optionally use some of the new GeForce3 or GeForce4 Ti features. This makes the comparison of all cards really fair and since in this case only nVidia cards take part in the test, the special OpenGL functions of the newer chips were also used.

Vulpine GL Mark
  • 1024x768:
    • GF4 Ti 4400
      106.1
    • GF4 Ti 4200-64
      100,9
    • GF4 TI 4200-128
      97.4
    • GF3 classic
      73.4
  • 1152x864:
    • GF4 Ti 4400
      95,8
    • GF4 Ti 4200-64
      89 , 3
    • GF4 TI 4200-128
      85,3
    • GF3 classic
      63,6
  • 1280x10 24:
    • GF4 Ti 4400
      83,8
    • GF4 Ti 4200-64
      76,5
    • GF4 TI 4200-128
      72.8
    • GF3 classic
      54,1
  • 1600x1200:
    • GF4 Ti 4400
      63.9
    • GF4 Ti4200-64
      57.6
    • GF4 TI 4200-128
      53,7
    • GF3 classic
      40 , 8

Here, too, the series of nVidia Cards as lined up by the price tag through the benchmarks. Polygon throughput and depth complexity, i.e. high overdraw, seem to throw the GeForce3 back, while the GeForce4 cards stay more or less close together.

On the next page: Codecreatures Benchmark